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Author Topic: Logging Battles  (Read 752 times)
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firefury
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« on: June 12, 2006, 11:06:56 PM »

I think it would be a nice feature if there was a way to log battles, for research purposes. Perhaps simply dump the battle information in a text file, and then the information can be used to run parses to determine things. I'm new here, but I have always had a big interest in game mechanics, it gives people a complete understanding of a game, makes you a better player in my eyes.
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Clinton
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« Reply #1 on: June 13, 2006, 03:28:39 PM »

o_O

If you *really* want a log of every battle you ever enter, then why don't you just boot up WordPad and make your own.

I don't know what you see, but the only thing I see in this is knowing what fight you found a rare at or what fight you graduated to certain HP mobs...

Both of which can be easily recorded by the player without a logger.

I log all of my rare finds... I have all of them logged since I started playing... There are about 120-something entries are categorized into levels, like so.

Level 8
Rare Demon's Skull Mace; Fight 19483/19483/0; Found By DryWater

Thats just an example... DryWater only has 13k battles... and WAY more deaths, because it wasn't mine originally... =P

But, like I said before, if you really want to log your battles, you could just do it yourself...
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firefury
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« Reply #2 on: June 13, 2006, 11:17:47 PM »

Sorry, maybe I wasn't specific enough. I meant what I refer to as the battle spam, the info you see every round of a battle. That is not feasible to keep tabs on yourself, unless you want to spend hours upon hours until you can build a sufficient sample size.
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Clinton
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« Reply #3 on: June 14, 2006, 12:40:12 AM »

As in how much damage you give and take?

What use would that have? There are already ways to tell how much damage you do under certain circumstances...

I don't really see the need for what you have suggested.

You know Mages' damage stays the same.

Warrior Damage = Total STR*%HP Remaining (Multiplied by 1.5 for Crit, 2 for Double Crit, and 3 for Berserk)

Monster Damage is the same, except that you subtract 1% damage for every 1 point of Total Def. (95 Total Def only takes 5% damage)

All of that can be figured out relatively easily.

For Warriors and Mobs, all you need is a calculator and a little know-how...

Mages will do the same exact damage regardless unless they use a different spell or level up.

Other than that, what would you need to log battles for?
« Last Edit: June 14, 2006, 12:42:58 AM by Clinton » Logged
firefury
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« Reply #4 on: June 14, 2006, 09:59:22 AM »

There are lots of things, I didn't write this post to get into an argument, it's a helpful suggestion, if you are too ignorant to see the things that could be useful, there is no reason to flame my perfectly valid suggestion. For one, comparing the benefits of boosting str vs. dex is something that can be numerically assessed through a log. I was just making a suggestion for a method of obtaining the information, so we could have more then just anecdotal evidence justifying claims. If you do not agree, then that it is your right, but I don't think the point of this forum is for bickering, I was just offering what I thought was a helpful suggestion.
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_Ares_
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« Reply #5 on: June 14, 2006, 10:37:52 AM »

If it logged every battle and what u hit and got hit it would be to much information to handle. most people do about 1k fights aday i do about 3k or more fights and if i hit 6 times a battle and get hit 2 sence im a dex that would be 8 logs it would have to do for 3k or more battles and it would be just a waste of your time to go look at them and it would slow the game down if it had to do that for everyone that was on at the time.
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Clinton
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« Reply #6 on: June 14, 2006, 11:04:57 AM »

There are lots of things, I didn't write this post to get into an argument, it's a helpful suggestion, if you are too ignorant to see the things that could be useful, there is no reason to flame my perfectly valid suggestion. For one, comparing the benefits of boosting str vs. dex is something that can be numerically assessed through a log. I was just making a suggestion for a method of obtaining the information, so we could have more then just anecdotal evidence justifying claims. If you do not agree, then that it is your right, but I don't think the point of this forum is for bickering, I was just offering what I thought was a helpful suggestion.

I am not flaming your perfectly valid suggestion. I am asking you to explain why you think it is a 'perfectly valid suggestion'.

And, I agree with what Thomas said, as well... Some high-level mages and Dex characters go through ALOT of attacks in battle... Some people prefer to use low-damaging spells that Heal and Shield as well, that would end up being around 12-16 total logs for one battle.

And I wasn't bickering, I was simply trying to get you to say why you suggested this.

STR vs. Dex? I really don't see the need for that, either. It has been proven and told to us by mods that STR increases your damage.

Here is what Dex does:
Dex=72% Level; Always first hit. (Proven)
Dex=Level + 1; Flee never fails. (Proven)

Then the only other benefit is if you are a dex character you will eventually get more attacks between Mob attacks. (Proven)

I know you haven't been here that long, and I'm not trying to sound know-it-all-ish, but I just think that your suggestion wouldn't be that helpful for most people, other than people who are interested in game mechanics, such as yourself.

If nothing else, maybe you could push for the powers that be to put in an option in the next version to log stuff like that. I say option so people like myself could deactivate it to save space on our computers.
« Last Edit: June 14, 2006, 04:31:42 PM by Clinton » Logged
firefury
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« Reply #7 on: June 14, 2006, 07:21:57 PM »

Well, I never played a mage, but I have been told the spell damage formulas are not really known, that is one thing that would be able to be ascertained. Also, I was told that dex does more then simply determine first hit, that it affects dodge, parry, and crits. That would be able to nailed down more specifically with logged battles. Now, if I was given bad info, and what I heard is not the case, then I suppose there is no need for what I suggested, and I apologize for wasting your time.
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Clinton
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« Reply #8 on: June 14, 2006, 09:30:00 PM »

Well, I never played a mage, but I have been told the spell damage formulas are not really known, that is one thing that would be able to be ascertained. Also, I was told that dex does more then simply determine first hit, that it affects dodge, parry, and crits. That would be able to nailed down more specifically with logged battles. Now, if I was given bad info, and what I heard is not the case, then I suppose there is no need for what I suggested, and I apologize for wasting your time.
Right, Mage Formulas aren't known. And, good luck finding them out. I spent weeks trying to figure out the formula for Tariq and other level 65 Spells. Roughly 21 Damage per level that you add 3 INT, but it Fluctuates from as little as 18 to as much as 24.

Apoc is a whole different story. Shiris is a math goddess to make such formulas. HUGE fluctuations in damage increase result in a very odd formula.

And, Yes, it does affect Dodge and Parry, but Shiris and other people with Dex-Chars say that you can't really take advantage of it unless you are a DexChar yourself.

As for Crits, I have never heard of Dex affecting them. As far as I know, chance of Single and Double Crits get higher until Skill 250. From 250-999.8, you always Crit, from 1000+ you always Double Crit.
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Gungrave
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« Reply #9 on: June 18, 2006, 05:01:33 AM »

hm, this is a great suggestion, if this was implemented before I got banned, I would of been able to show the logs and would of been saved..
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Jon_Deciple
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« Reply #10 on: June 18, 2006, 04:01:36 PM »

lol. Well i personally think it would be a LOT of information to log... maybe if it went in the text box to the right of the game screen, and it cleared every battle... so it was more like a display rather than a log... it might be doable... but that would mean a LOT of space and it would have to be clientside... having the logs serverside would be too much traffic i think.
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New-I3oi
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« Reply #11 on: June 18, 2006, 11:22:12 PM »

This would be cool like in the game file that u have u can put a website or something where it stores all of the data like you do www.myspace.com/********  and it transfers all of the data their so you can see it whenever u want
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