There are lots of things, I didn't write this post to get into an argument, it's a helpful suggestion, if you are too ignorant to see the things that could be useful, there is no reason to flame my perfectly valid suggestion. For one, comparing the benefits of boosting str vs. dex is something that can be numerically assessed through a log. I was just making a suggestion for a method of obtaining the information, so we could have more then just anecdotal evidence justifying claims. If you do not agree, then that it is your right, but I don't think the point of this forum is for bickering, I was just offering what I thought was a helpful suggestion.
I am not flaming your perfectly valid suggestion. I am asking you to explain why you think it is a 'perfectly valid suggestion'.
And, I agree with what Thomas said, as well... Some high-level mages and Dex characters go through ALOT of attacks in battle... Some people prefer to use low-damaging spells that Heal and Shield as well, that would end up being around 12-16 total logs for one battle.
And I wasn't bickering, I was simply trying to get you to say why you suggested this.
STR vs. Dex? I really don't see the need for that, either. It has been proven and told to us by mods that STR increases your damage.
Here is what Dex does:
Dex=72% Level; Always first hit. (Proven)
Dex=Level + 1; Flee never fails. (Proven)
Then the only other benefit is if you are a dex character you will eventually get more attacks between Mob attacks. (Proven)
I know you haven't been here that long, and I'm not trying to sound know-it-all-ish, but I just think that your suggestion wouldn't be that helpful for most people, other than people who are interested in game mechanics, such as yourself.
If nothing else, maybe you could push for the powers that be to put in an option in the next version to log stuff like that. I say option so people like myself could deactivate it to save space on our computers.