Shiris
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{Shiris + Tina = most stern look of all}
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« Reply #20 on: April 05, 2006, 12:48:54 PM » |
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Spells would defeat the purpose when meditating is free. o_O
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Jon_Deciple
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« Reply #21 on: April 05, 2006, 02:04:21 PM » |
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I realized i hadnt fully answered some questions from some ppl so here we go again  Like....a disabled status for the weapon? Doesn't really make sense in a realisticly, but i can see why you wouldn't want your HoN or whatever variant of Noslin you have to cease to exist.
the item wouldnt dissapear. It would just stop working... Consider if the potions could be used untill they ran out, but the bottle didnt dissapear and u could refill them. Same idea. U have an axe, and the axe head came off. U have the handle and the axehead and both will work fine, but the Axe will no longer work. U need to get somone to bang the axe head back on the handle. Same theory. Losing a HoN or other super because of this would really suck, and somone else (think it was dlorak) said it cant bee too big of an inconvenience. I agree. maybe if the NPC's could repair rare items, and nonrare items never broke? As my gold starts building up i find there is more of a need for a goldsink  and i still agree with perin we gotta keep it simple for new ppl and to make the game easy. any more ideas anyone?
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Azmodon
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« Reply #22 on: April 07, 2006, 03:08:45 AM » |
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Eh, a good way to make this usable with spells...Material components. It's a little obvious. Enter special ores, scaled with the weapon strength of course, and gold consumption, amount scaled again, not to mention obscenely high skill level requirements again scaled with the power of the weapon, and suddenly being able to repair your weapon/armor with magic doesn't seem so cheesy.
If I had to hunt down Adamantine or something and some obscene amount of gold, plus having actually put forth effort into a spell skill, I think I'd have earned the ability to repair stuff on the fly.
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« Last Edit: April 07, 2006, 03:18:55 PM by Azmodon »
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joundill
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« Reply #23 on: April 07, 2006, 04:03:07 PM » |
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yea i reckon have a fire spell called heat or something and have to use ore
that would be a good idea
so the mine has its use
you can sell ore to other people
and it is held like a potion
and maybe you have to buy a bag or something to carry it from the mine
and you only get it once every 10 times you dig and the other 9 you still get money
good idea??
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Joundill (\_/) (O.o) (> <) (") (") This is bunny copy him into your signature and help him rule the world! www.joundill.eu
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Azmodon
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« Reply #24 on: April 08, 2006, 02:44:23 AM » |
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I do believe the rarer ores would be a little harder to mine than a straight 1/10 chance. We're talking at least as hard to find as a level 8 rare. Repairing on the fly shouldn't be too easy.
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Jon_Deciple
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« Reply #25 on: April 08, 2006, 03:25:36 PM » |
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2 ways at lookin at this...
i believe (if i understand correctly) that ppl like perin that have been here since the dinosaurs roamed the earth dont apprieate all these huge changes.... they like a simple, easy to understand, and low learning curve game, and thats how it should stay.
the idea of item damage is to have a sink for gold, and if u can repair items yourself that would make the whole idea rather useless
however, it would make mining have a use, and more items that would be used more often could add more to the "ecenomy" of quest... Personally i dont see this happening in this version of quest, but i have heard hintings of a totally new quest in the works and maybe if/when that happens this may be inplemented.
oh and perin i finally took the time and effort to read your first large mono-paragraph post, and im gonna try to break it down for joundill... basically, keep the game basic and its kool, add too much and it becomes like too many other games, hes sayin there should be a clan wipe so ppl can only have like 5 items that way things wouldnt be given away soo easially, also said somthing about prices needing to be set (i think i said that a few times on other threads somewhere... lol) and how prices have dropped like mad since then, and how that should be a learning experience. Also somthing about ketchup... like i said its kinda hard to understand... lol jk
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joundill
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« Reply #26 on: April 09, 2006, 12:36:49 AM » |
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yea but the 1/10 chance was an example
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Joundill (\_/) (O.o) (> <) (") (") This is bunny copy him into your signature and help him rule the world! www.joundill.eu
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Jon_Deciple
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« Reply #27 on: April 09, 2006, 12:43:07 AM » |
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ya but.... your not reading... lol the idea of item damage isnt so you can mine... its so u can waste gold  read the whole post... not a bad idea, just goes around what im tryin to achieve... sorry man 
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joundill
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« Reply #28 on: April 09, 2006, 01:41:51 AM » |
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what about you need ore and you need money??
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Joundill (\_/) (O.o) (> <) (") (") This is bunny copy him into your signature and help him rule the world! www.joundill.eu
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Azmodon
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« Reply #29 on: April 09, 2006, 09:18:54 PM » |
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Jon, Joundill isn't the only one not reading. You're saying that repairing items by yourself defeats the goldsink purpose, but I also said that there would be a gold requirement as well, to fuel the forge or somesuch. Repairing the item yourself would cost oodles of gold and expensive ores, essentially it would cost at least as much as it would in town, require high skill levels in mining and magic, and the time and effort it takes to find the rare ore.
And about the dinosaurs comment, I played quest long before a lot of people, including Perin, as far as I know, and I'd still like to see advancement. Staying simple is just a little silly.
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Jon_Deciple
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« Reply #30 on: April 10, 2006, 12:17:09 AM » |
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oh... apparently im the one not reading... lol
i think mining could have some good uses, but far as i know mining = deaths, and i have a perfect 20k kills with 0 deaths, dont want to break that up... i know others dont as well... so if ores become part of it then theyre gonna need to update the mining part of the game...
also i didnt say that change was BAD per se.... just that some dont like it... im all for change as long as its reasonable and has the general agreement of all parties involved...
i better be quiet before i shove my foot further in my mouth, but let me say again, the ores idea is not a "bad" idea, im just not that hot for it...
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Azmodon
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« Reply #31 on: April 10, 2006, 07:48:17 AM » |
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Eh, and I never said you absolutely had to get the ores to repair your item, it's only if you don't want to bother with the walk to town. Of course, you're right about the mining system needing a little help, but that's another topic entirely.
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Jon_Deciple
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« Reply #32 on: April 10, 2006, 11:48:23 PM » |
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lol im finally starting to understand... but what if... what if u could buy items liek a pocket hone or sharpening steel or somthing that would help keep the sword sharp or somthing to help "boost" the uses? this way you could "fix" some of the weapon without needing to walk all the way to town... now that i see what your getting at i can think of other ideas  also theres NPC's everywhere if they could fix the items then its not long of a walk from anywhere... except maybe the top of Mt Noslin... lol anyways i think tryin to involve mining would be too "big" of a step to take at once and we all know mining needs to be looked at hardcore. im tryin to keep mining out of this
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