Quest Online RPG
February 07, 2012, 01:57:00 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Helpful links:
Quest Homepage | Download Quest
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Changes? Would you?  (Read 546 times)
0 Members and 1 Guest are viewing this topic.
Myran
Member
*
Offline Offline

Posts: 3


View Profile
« on: December 07, 2005, 01:59:50 PM »

I would just like to propose a new idea. Everyone has something they probly like in this game and something they dont. Let's ban together and find out what all that maybe. Post here your ideas you would like to see changed Dramatics or Simple fixes.

                                                                                            -Thanx Always
                                                                                             DraculaX/Entreri
« Last Edit: December 08, 2005, 03:31:02 PM by Dlorak » Logged
hroth
Guest
« Reply #1 on: December 07, 2005, 03:04:41 PM »

I would like to wire gold to Clan banks.

And I would like to wipe these forums and start again with just the rules and Role Playing section retained; most of the rest is out of date and irrelevent.
« Last Edit: December 07, 2005, 03:06:37 PM by hroth » Logged
Dlorak
Developer
*
Offline Offline

Posts: 219



View Profile
« Reply #2 on: December 07, 2005, 09:05:12 PM »

These are some of the ideas that Shir and I have been bouncing (violently bouncing at times  Lips Sealed) around.

Start by giving characters, NPCs, and monsters 5 stats.

consitition - determines HP and physical damage reduction.
strength - modifier to physical damage.
spirit - determines MP and magical damage reduction.
intelligence - modifier to magical damage.
dex - reduce time between attacks.

Once monsters and players are on the same page by giving them the same stats, we'd need some relationships between the stats and equipment to decide damage-taken reductions and damage-dealt increases.

Total physical and magical damage reduction would be on a scale of deminishing returns. No maximum.
Exluding the details (and the deminished return), the ballpark idea is:
Consititution + (some bonus provided by armor) = physical damage reduction.
Spirit + (some bonus provided by armor) = magic damage reduction.

Equipment, specifically armor, then has to provide both magical and physical protection. So more equiment slots seems like a natural idea.

gotta protect the whole body then, eh?
head
hands
feet
body
legs
5 slots combining to provide magical and physical defense.

And, of course, a weapon slot. Weapons would follow Shiris's %strength idea. Im sure we have a post somewhere explaining that one.

economics wise... Gold drops from monsters, shop prices, price of clans, price and usefulness of potions, creating essential purchases (aka gold sinks) such as spells and weapon techniques...
And plenty more to think about with weapon techniques, balancing spells - major concerns are magic in pvp and healing, an element system, different types of monsters, bosses?... there is lots to talk about. Smiley
« Last Edit: December 07, 2005, 09:07:12 PM by Dlorak » Logged
JackHammer
Quest Moderator
*****
Offline Offline

Posts: 600



View Profile
« Reply #3 on: December 07, 2005, 09:09:35 PM »

* JackHammer drools at the sounds of update talk...
Logged

Nightingale
Member
*
Offline Offline

Posts: 6


Master Bard


View Profile
« Reply #4 on: December 07, 2005, 10:14:20 PM »

I don't know where to begin. Quest is awesome as it is, but with this plethora of widely-ranged ideas already being set...It has become apparent to me that I won't be able to hold myself back. Sorry, guys, girls, and kittens, I have to think this one through and figure out some logical method in which I may stand a still chance in articulating the wave of thoughts that is sure to follow....

*Conforms to the drooling.
Logged

A child tastes the breath of the wind, follows its essense to the depths of the sky. There his eyes rest on the moon, whose gaze now shines bright as ever. And under this sacred body, there lies a vagabond, on the edge of society, eyes locked on the same glorious figure. His name is Nightingale.
Zare
Member
*
Offline Offline

Posts: 295



View Profile WWW
« Reply #5 on: December 08, 2005, 07:10:32 AM »

*Stands speachless at Delorak for a while
.......So, why haven't those ideas been put into Quest yet?  Is it just because of the coding, or is there another reason?  Personally, I like those ideas.
Logged


Fire is fun to play with, as long as its not used on yourself.
When the world turns on you, and there is no one to help, what do you do?
You want to look in the well? *kicks person in the well*
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!