These are some of the ideas that Shir and I have been bouncing (violently bouncing at times

) around.
Start by giving characters, NPCs, and monsters 5 stats.
consitition - determines HP and physical damage reduction.
strength - modifier to physical damage.
spirit - determines MP and magical damage reduction.
intelligence - modifier to magical damage.
dex - reduce time between attacks.
Once monsters and players are on the same page by giving them the same stats, we'd need some relationships between the stats and equipment to decide damage-taken reductions and damage-dealt increases.
Total physical and magical damage reduction would be on a scale of deminishing returns. No maximum.
Exluding the details (and the deminished return), the ballpark idea is:
Consititution + (some bonus provided by armor) = physical damage reduction.
Spirit + (some bonus provided by armor) = magic damage reduction.
Equipment, specifically armor, then has to provide both magical and physical protection. So more equiment slots seems like a natural idea.
gotta protect the whole body then, eh?
head
hands
feet
body
legs
5 slots combining to provide magical and physical defense.
And, of course, a weapon slot. Weapons would follow Shiris's %strength idea. Im sure we have a post somewhere explaining that one.
economics wise... Gold drops from monsters, shop prices, price of clans, price and usefulness of potions, creating essential purchases (aka gold sinks) such as spells and weapon techniques...
And plenty more to think about with weapon techniques, balancing spells - major concerns are magic in pvp and healing, an element system, different types of monsters, bosses?... there is lots to talk about.
