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Author Topic: Mage skills in duel.  (Read 964 times)
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Rui
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« on: November 15, 2005, 07:56:20 AM »

What happend to the plan on this?
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Zare
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« Reply #1 on: November 15, 2005, 09:09:46 AM »

I think it might come in the next big update, but then again, thats only my guess.
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Rui
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« Reply #2 on: November 15, 2005, 12:29:58 PM »

Because this was discussed about a year ago now and i wondered what happened to the plans.
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Shiris
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« Reply #3 on: November 15, 2005, 06:52:51 PM »

I reiterate, not until post-wipe.

Apocalypse is too dangerous late-game to be allowed in duels.  To say nothing of the ones that heal 200 damage per cast for only 100 MP.  Or the ones that cause damage to the attacker after every action taken, and the damage stacks.  The list goes on...spells are not designed for PvP.

...Yet.
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Hrothgar
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« Reply #4 on: November 15, 2005, 08:31:53 PM »

SHi couldn't you just divide the int by 4 for duels or something  Cry plz dun't change my spells
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[1:29:23 PM] <Turgon> unlike HONEST's mom, it must not be used to having several people in it
[8:48:40 PM] RESULTS OF THE PK TOURNAMENT:
(1) Hr0thgar[15], (2) Acdcelement[8], and (3)Bronse
[7:56:09 PM] Hr0thgar has ruthlessly killed Bronse.
MysticRat
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« Reply #5 on: November 16, 2005, 04:38:42 AM »

hmmm
25K damage for MR ... 25000/20=1250/4=312,5
would work for apo
but spells are to divert to implement just 1 simple rule
the heal/damage spells as Shiri says would pwn
Also how to handle the heal/flee spells in a pvp? They should be disabled somehow.

I think it's really too much hassle AND mages are no fighters ...
pvp is a melee fight, want to fight melee build a warrior Smiley

What I'm saying is that balancing is impossible
There will always be 1 that rocks the other (as in other games)

$0,02
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Hrothgar
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« Reply #6 on: November 16, 2005, 10:30:12 PM »

goodly put Mr ^_^
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[1:29:23 PM] <Turgon> unlike HONEST's mom, it must not be used to having several people in it
[8:48:40 PM] RESULTS OF THE PK TOURNAMENT:
(1) Hr0thgar[15], (2) Acdcelement[8], and (3)Bronse
[7:56:09 PM] Hr0thgar has ruthlessly killed Bronse.
Belmont
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« Reply #7 on: November 17, 2005, 12:29:58 AM »

well,what about a spell that causes magic damage againts you to decrease, the good thing about this is obviously less damage, the bad thing is your wasting a turn when you could possibly be doing damage,which sort of evens it out,then by the time your magic shield is up to its extent your sort of low on health or whatever,then you can attack back,giving both  warrior and mage a chance
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Shiris
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« Reply #8 on: November 17, 2005, 02:45:07 PM »

There are possible solutions, of course.  The issue, though, is why we would want to implement a band-aid fix when a major overhaul to the system is in the works anyway.  The main idea in the battle system overhaul is giving monsters more dimension, which basically boils down to giving them the same stats as players.  To see how this works, try some of the NPC duels.  That's as close as the system can come in its current form, and it's wildly apparent that things are out of balance.  Supers, magic, and DEX in very late-game situations outshine things like STR and relative HP amounts, while in the early-game situation, the roles are reversed (supers aside).  This is not good when it comes to PvP duels, because personally, I don't think it should just be relegated to physical attack-oriented characters.  To me, that's a copout.  A skilled mage could fry a beginning duelist in much the same way that said mage can fight stronger monsters.  But mages and fighters and DEX characters and every character has a level representation, or at least a stat build, which is supposed to roughly gauge one's experience and combat ability.  Currently, one point in one stat does not correlate well with one point in another stat.  Before we can have magic and such in PvP, we need to change that.

So, some (read:  a lot of) things are going to change in terms of core formulas and battle dynamics, like the DEF formula in general, equipment attributes and properties, and the way damage is calculated.  In this, magic and physical techniques will be considered in tandem; the problem here is that we're dealing with two systems created at two very different times in Quest's development.  One of the neat things about letting Quest run as far as it has is that we've seen a system where people can level indefinitely, for literally over a thousand levels.  Watching this, we've been able to see where some things become overpowering or underpowered, and where the early balancing fixes went wrong.  I'm personally amazed it has endured as long as it has with relatively few alterations, but it's time for us to start breaking things down and building them with a slightly more sturdy foundation.

Instead of redecorating, we're renovating, basically.  But in true Quest fashion, we have no timeline (to my knowledge) on when this'll be completed.  So, umm....yaya.  >_>
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Hrothgar
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« Reply #9 on: November 17, 2005, 04:56:20 PM »

Hey could we get attributes too? like fire is better than earth eath better than water water better then fire and like holy and shadow kill each other.....and be able to applie that to chars and mobs and weapons too?
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[1:29:23 PM] <Turgon> unlike HONEST's mom, it must not be used to having several people in it
[8:48:40 PM] RESULTS OF THE PK TOURNAMENT:
(1) Hr0thgar[15], (2) Acdcelement[8], and (3)Bronse
[7:56:09 PM] Hr0thgar has ruthlessly killed Bronse.
JackHammer
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« Reply #10 on: November 19, 2005, 12:38:02 AM »

just a quick suggestion before I forget...
How about armor that protects against magic?
that would require a new stat...like spirit(magic def) or something along the lines, but...just a quick suggestion.
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« Reply #11 on: December 10, 2005, 03:12:08 PM »

I'm not one to often jump in on suggestions. I know that stats and such are not my strong point. heh. But i do like the idea of mage skills in general being more incorporated..and know Shi has been headed that direction for a while. I liked Jack's suggestion as well. The whole concept of this I like! lol Not that it matters, necessarily...but I know it's something been looked at for a long time, now.
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Rui
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« Reply #12 on: December 10, 2005, 03:48:05 PM »

If the plans do get implemented, Quest will be a whole new ball game figuratively speaking.
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Gansta3
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« Reply #13 on: December 19, 2005, 01:09:52 PM »

Mage skillz in duel is greatly needed!!
Would also be great to pk people with magic, it annoying when u wanna duel someone and they have to logout, relogin with a non-mage char.
Well done so far 
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Jon_Deciple
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« Reply #14 on: April 05, 2006, 02:33:01 PM »

I like the bandaid analogy...

i can relate to the whole "adding things as time goes on" bit... i programmed my calculator and made a pretty intense game for it and had to remake the sucker 4 times because every time i tried adding somthing other stuff would become obsolete. been here 4 months and i can tell that some stuff seems totally out of place. Is a result of adding and modifying over the years. i like the hinting that theres going to be a broadscale "renovating" of questand look forward to it Smiley

in the mean time, i agree that mages dont belong in duels. They would bee too strong. i look forward to the idea that in the future it may be possable tho Smiley
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joundill
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« Reply #15 on: April 07, 2006, 04:12:27 PM »

how about just having a basic spell and that is all you can cast

like if you want to cast a fire spell you cast fire..
and it does the same damage if you had 33.2 fire skill as if you attacked with slash with a 33.2 slash skill
Huh
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Joundill

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« Reply #16 on: April 07, 2006, 04:13:04 PM »

oh and that would work in pks too
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Joundill

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Jon_Deciple
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« Reply #17 on: April 09, 2006, 12:48:15 AM »

dude u need to find an edit button.... if it was your last post and u forgot to say somthing just edit the last post instead of making a million posts of you correcting yourself... lol
how about just having a basic spell and that is all you can cast

like if you want to cast a fire spell you cast fire..
and it does the same damage if you had 33.2 fire skill as if you attacked with slash with a 33.2 slash skill
Huh

awsome idea, have mage skills work like weapon skills! and INT can work like STR, except we need some weapons that have INT mods.....
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joundill
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« Reply #18 on: April 09, 2006, 01:03:44 AM »

yea i kinow about the edit button but that doesnt change my post count does it?
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Joundill

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