Yes he has

Had to modify one of the quests, but I like the modification better I think.
The neverending maze was replaced. It still uses a grid you click to move around on, but there are not linear paths through it.It will start with a 4x4 grid and move up from there all the way to a 7x7 currently.
Basically you randomly spawn on a tile, a switch randomly spawns on a tile, and an exit randomly spawns on a tile. On later levels of the quest, fake switches and exits are added.
Looking at any of the rooms next to you (no diagonal) will trigger the action timer. Looking will tell you if the room looks empty, has a switch, or an exit.
Also, there are traps.

I've played the basic escape, without the traps. I like how its going so far, testing is just around the corner!