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Author Topic: Boss drops  (Read 339 times)
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shadowjoe
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« on: December 30, 2009, 05:13:24 AM »

So aside that i think boss drops should be better, a lot better, why not have them give you exp/gold the first time you beat them?

Just to have more of that taste of accomplishment. Not just "oh cool i beat[enter boss name here], and got an item i can sell for 1,000gold on the shop, yay! -.-"

And im not sure just how hard it would be, coding wise, to make it so you only get that exp/gold the first time you beat that boss so that there is no exploiting there, but eh, just and idea. Maybe also make the exp/gold you get be according to your level, you know some people beat bosses later than others... so if you beat a boss earlier, the drop you get will be more useful to you, but the exp/gold you get wont be as much, and the other way around if you beat that boss later on.
« Last Edit: December 30, 2009, 05:21:40 AM by shadowjoe » Logged

>.>
Tank
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« Reply #1 on: January 14, 2010, 07:56:44 PM »

I feel what you're saying Joe. Some bosses drop useless stuff I noticed as well, the soldier (never bothered), ghoul and minerva (never fought it but a lot of complaints) for example. These bosses are dropping damn near useless items by the time you can beat them or are just saddled with awful mods. I'm the lowest lvl to beat the ghoul and I can find rares better than its drop. The soldier's +50 INT/FOC/STR -150 HP/-100 DEF is god awful and I never bothered to finish a fight with it when I couldn't get #1 on the boards (that's a hard one Fing). I think that the -1000 HP should be removed for the ghoul and the soldier should be +40 INT/STR/FOC for people to actually use them.
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Celestia
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« Reply #2 on: June 07, 2010, 10:17:31 PM »

Good point.
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