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Celestia
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« on: August 16, 2009, 01:46:58 PM » |
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Spells are actually pretty lame about now, from what I see. A few more skills wouldn't hurt either. Replace any of the names you like but these are the ideas of the functions.
Spells
what you need to understand is that Air is an apect of lightning or electricity. It would be better if Lightning/Elec could be replaced by air, but that's not gonna happen, so....
Earth : Entangle, Rock, Tremor, Stone Skin, Petrify Fire : Burn, Flame Armor, Elec : Bolt Water : Water, Silhouette Holy : Refresh, Heal, Light, Blink, Drain Dark : Escape, Darkness, Shadow, Vampiric Bite, Creeping Death, Conflagration *Air : Wind
Combo Spells require 100 skill in each element.
Earth + Fire: Sap Eath + Wind0 : Corrode Earth + Dark: Acid rain Elec/Air + Fire : Maelstrom Elec/Air + Water : Freeze, Clone **Fire + Water : Wind
* Air exists only if the developers replace Lightning/Elec or if they want to add it in edition. ** This is only necesary if there is no Air element.
Skills general skill - Meditate: the skills thrown in this help you meditate faster. general skill - Herbalism: make potions more effective.
Special Skills lv 50 Strike - Perform a quick strike that depends on Focus for damage. lv 100 Weapon Blast - Deals damage equal to a weapon skill. lv 200 Skill Shift - Move the skill points from one skill to another. Each skill can only be replaced once.
the idea is that each advancement in rank gives you a new special skill.
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