Quest Online RPG
May 23, 2012, 04:35:24 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Helpful links:
Quest Homepage | Download Quest
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: New Spells/Skills system  (Read 326 times)
0 Members and 1 Guest are viewing this topic.
Celestia
Member
*
Offline Offline

Posts: 32


View Profile
« on: August 16, 2009, 01:46:58 PM »

Spells are actually pretty lame about now, from what I see.  A few more skills wouldn't hurt either.  Replace any of the names you like but these are the ideas of the functions.

  Spells

what you need to understand is that Air is an apect of lightning or electricity.  It would be better if Lightning/Elec could be replaced by air, but that's not gonna happen, so....

Earth : Entangle, Rock, Tremor, Stone Skin, Petrify
Fire : Burn, Flame Armor,
Elec : Bolt
Water : Water, Silhouette
Holy : Refresh, Heal, Light, Blink, Drain
Dark : Escape, Darkness, Shadow, Vampiric Bite, Creeping Death, Conflagration
*Air : Wind


Combo Spells require 100 skill in each element.

Earth + Fire: Sap
Eath + Wind0 : Corrode
Earth + Dark: Acid rain
Elec/Air + Fire : Maelstrom
Elec/Air + Water : Freeze, Clone
**Fire + Water : Wind

* Air exists only if the developers replace Lightning/Elec or if they want to add it in edition.
** This is only necesary if there is no Air element.



  Skills
general skill - Meditate: the skills thrown in this help you meditate faster.
general skill - Herbalism: make potions more effective.

  Special Skills
lv 50   Strike - Perform a quick strike that depends on Focus for damage.
lv 100  Weapon Blast - Deals damage equal to a weapon skill.
lv 200  Skill Shift - Move the skill points from one skill to another.  Each skill can only be replaced once. 

the idea is that each advancement in rank gives you a new special skill.
Logged
Ven
Member
*
Offline Offline

Posts: 30


View Profile
« Reply #1 on: August 16, 2009, 01:50:31 PM »

Ya I am sick with the current system....It needs a serious change, and i like your ideas Especially Creeping Death, reminds me of Metallica lol.
Logged
kydenn
Member
*
Offline Offline

Posts: 47


>.>


View Profile
« Reply #2 on: August 30, 2009, 09:58:59 AM »

This system has undergone serious changes over the tenure during which I've played, so yes, while you may think it needs a "severe" alteration, I'm sure that it is viable to keep the same system going with minor changes.

Some of your ideas are pretty solid. Unfortunately I think they fit in with a much more advanced version to be implemented much later. Solid thinking though.
Logged

I'm back. Just when you thought it was safe to go back to the moon.
Celestia
Member
*
Offline Offline

Posts: 32


View Profile
« Reply #3 on: September 09, 2009, 12:28:52 PM »

Well it goes back to ideas from earlier...actually in the previouis system, and maybe in this one there might be a new thing once in a whnile for combining elements.  I kind of doubt it in the current system.  In the past we had a topic up about combining elements....Rayn remembers that I'm sure.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!