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Mighty_Mite
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« on: June 27, 2009, 01:46:21 PM » |
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It appears to me that we have very few long term players, players seem to loose interest fairly quickly. I am seeing more and more people log out depressed because of bad feelings brought about by some difficulties that have been added with this version. These include; difficulties in finding decent gear (The AH has very empty shelves), siphoning, costs are high and Mana jewels are abundant and useless, jeweling, high quality jewels are difficult to get and not as rewarding as their scarcity would seem to warrant.
To fix these things and provide a more enjoyable experience (as well as keep players for a longer time and with higher frequency of visits) I suggest 3 things. Cut prices on siphoning, get rid of Mana jewels and rethink the success rates for jeweling. My suggestion there is more like 60% for uncommons, 70% for Rares 80% for Supers and 90% for Legendaries. These would be more inline with their distribution and rarity.
Lets make it a little more fun, and get more people back playing on a regular basis.
I love this game and would like to see more people playing and enjoying themselves.
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Rayn Rose
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Cold silence has A tendency to Atrophy any Sense
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« Reply #1 on: June 27, 2009, 01:51:05 PM » |
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I think this is one of the best ideas I'v ever read. Lets focus on the holding the new players yet keep the old ones. I'm not a fan of the New Ah, and I tihnk we should have some weapons be sold in the weapon shop, after all it is an amory.
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There was a time that the pieces fit But I watched them fall away Mildewed and smouldering Strangled by our coveting I've done the math enough to know The dangers of our second guessing Doomed to crumble unless we grow And strengthen our communication
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Dlorak
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« Reply #2 on: June 28, 2009, 01:59:14 PM » |
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the empty AH shelves are a huge red flag problem for sure... How to fix it? more players, or, as Rayn points out, have a competent, and moderately priced armory. One popular option might be to reset Quest every 2-3 months.. I know the player base always surges after a wipe, and if we keep the top50 updating rapidly, say, every 2 hours, the race would be oooon  . We could reset on fixed dates... Hm?? Scary thought? Too scary? Of course if we plan on shortening the length between wipes so dramatically, we could double, or even triple the exp, gold, and item drop rates so all the bosses are approachable in the shorter timeframe... We will keep the top 50 lists from each wipe, and take your rank at the end of the last wipe and turn it into a Rank, permanately tied to your username. So Fingolfin, finishing second in this wipe, would be ranked as the #2 ALL TIME Quester. We could come up with a cool aging formula for the rankings. We wouldn't wipe usernames, just all stats and equipment so the username grabbing race would be gone... I'd really like to hear opinions on this idea. I know its a bit radical, but I wouldn't mind making it happen if there is support.
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hoya999
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« Reply #3 on: June 28, 2009, 02:47:22 PM » |
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i know wipes arent generally liked and most people only accept them if they know something is going to be added to the game that cant be added without a wipe, but if the the xp, gold and item drop rates are all raised so that it becomes a lot easier to get to a high level and everything else is done as you mentioned it, i think i would be fine with it, although 2-3 months might be too short of a timeframe. i think i'd be fine with a 4 month timeframe though.
as for the weapon/equip shortage, i agree there should be an armory for low level items since items have level restrictions now. when a new character is started, they often have to wait for a drop to happen to get equipment since i rarely see any equipment under 100 for sale in the ah, nevermind under lvl 10 lol.
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Oromis
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« Reply #4 on: June 29, 2009, 12:02:06 AM » |
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I myself as a new player to quest i have to disagree with the whole idea of the wipe! Ur wanting to get more ppl to play but just as ppl r getting into the game a wipe happens wiping out whatever time and work they have put into the game. doing this will not make more ppl want to play the game. this will make more ppl stop playing because they r not going to want to keep starting over just to make it to the same place they were when the last wipe happened. if this wipe thing happens i myself WILL QUIT playing because it will not be worth my time to play anymore!
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Mighty_Mite
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« Reply #5 on: June 29, 2009, 08:25:26 PM » |
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I like the shortened time span between wipes, but it doesn't seem to answer the basic question, why people lose interest. That to me means having a better experience. The reason I picked the jeweling is once your out in front, there is nothing to buy and what do you do with your cash, jeweling is the only answer, buying stat point changes is really pointless, too little for too much. Maybe a wider range of use for gear, like levels lvl 1 to 10 on gear, to use gear you must be in the level range, lvl 1-99 character can only use lvl 1 and at 100 - 199 can use lvl 1 and 2 200-299 lvl 3 or lower, this would give gear a more marketable base and would make selling gear easier and help the economy. I do like random stats but preferred 1 random stat on gear based on distance, having str on staffs and int on swords is a bummer, all power gear is a bummer, especially with jeweling so difficult. These add up over time and detract from the fun. My .02
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hoya999
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« Reply #6 on: June 29, 2009, 09:45:33 PM » |
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no offense mighty mite, but im really getting tired of so many people on various forums i visit ending posts with " My .02." lol
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Rayn Rose
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Cold silence has A tendency to Atrophy any Sense
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« Reply #7 on: June 29, 2009, 11:00:55 PM » |
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I'm going to say it....I like the idea of resteting Quest monthly. It would be really nice. Make Quest like a...Race of some sort, yet fun.
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There was a time that the pieces fit But I watched them fall away Mildewed and smouldering Strangled by our coveting I've done the math enough to know The dangers of our second guessing Doomed to crumble unless we grow And strengthen our communication
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Stacie
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« Reply #8 on: July 01, 2009, 01:09:33 AM » |
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no offense mighty mite, but im really getting tired of so many people on various forums i visit ending posts with " My .02." lol
Took me a Sec, but I got it, hah. Anyways, I agree, I think having wipes so often would be great, gives people motivation to try and get to the top again.
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I love you in my minimagination. ~Rydia =]
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Rayn Rose
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Cold silence has A tendency to Atrophy any Sense
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« Reply #9 on: July 01, 2009, 03:52:28 AM » |
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I am 100% for montly Wipes, lol..I say monthy because Daily wipes sounds funny, lol
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There was a time that the pieces fit But I watched them fall away Mildewed and smouldering Strangled by our coveting I've done the math enough to know The dangers of our second guessing Doomed to crumble unless we grow And strengthen our communication
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Magical Trevor
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« Reply #10 on: July 01, 2009, 01:43:02 PM » |
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The problem with having wipes that often is that it decimates the chances of getting new players into the community. Especially if they're getting their char wiped only a few weeks after having created it and reached level 200 or w/e they happened to do.
More server wipes = Bad. Only when necessary.
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Alexis
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« Reply #11 on: July 01, 2009, 01:59:37 PM » |
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The problem with having wipes that often is that it decimates the chances of getting new players into the community. Especially if they're getting their char wiped only a few weeks after having created it and reached level 200 or w/e they happened to do.
More server wipes = Bad. Only when necessary.
I agree 100% with you. Not many will want to continually have their characters wiped. If i wanted to play something that was wiped constantly I'd still be playing KOC or something else along those lines.
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LIVE EVERYDAY TO THE FULLEST YOU NEVER KNOW WHEN IT WILL BE YOUR LAST:p
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Mighty_Mite
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« Reply #12 on: July 05, 2009, 11:45:33 PM » |
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I believe a Month is way too short, 4 months would be nice.
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Svirfneblin
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Svirfneblin
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« Reply #13 on: July 06, 2009, 12:35:02 AM » |
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Wipes should only be done when needed. It wouldn't bring fanbase IN. It would keep the fans who want to play.... I'd quit. (Well not really, I just wouldn't actually play and only log on to talk when need be), but why would people want to play a game, where the PK system isn't perfect, which is constantly wiped? If resolution/maplag didn't play a role in it, then I might be down for it, because it would turn into a game where all I do is get strong and kill others so they can't get strong; IE: a gladiator ring. But just to keep names and wipe chars and eq (as you'd have to with the level based) down to nothingness, it would be pointless to play long-term.
The real problem with getting new players to play is: They play, get to around level 50... and find out that there is nothing MORE to the game than killing. I don't mind it (which is why I still play); however, new people who can go play any other game with more depth in it, why would they chose one where you can only kill? Everyone says, "Well if you don't like it go play something else." Well guess what people? If you say that, then don't complain that there isn't enough people playing this game... Cause not everyone likes something where there's no other point in killing... People like to be able to do all sorts of stuff, not just grind to the highest level.
I enjoy Quest as it is, and will until it stops being made, or turns into something which it shouldn't be (IE: Tibia/RuneScape). I don't want to play something I could play anywhere else, which is why I choose Quest.
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The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done. *Snirf, the drunken dwarf*
[8:02:00 PM] <Hr0thgar> i give handjobs for food
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Acdc
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cake yeah cake you heard me
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« Reply #14 on: July 06, 2009, 04:50:02 AM » |
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ok its real simple its been being said for years here is what u need to do 9i cant belive no one said it) reset it back to the old version before u fixed def that held a strong player base for a long time way longer then any version the only reason alot of people quit is cause of the wipe where def was fixed we use to have like 30people on a day back then but thats all im gonna say whatever happens happens i for 1 will never quit quest anymore then i already have no matter how bad u mess it up -.-
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[7:55:10 PM] <Elk> im a punk ass little *itch and nobody loves me not even jesus
straight from the horses mouth
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Svirfneblin
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Svirfneblin
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« Reply #15 on: July 06, 2009, 08:16:53 AM » |
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ok its real simple its been being said for years here is what u need to do 9i cant belive no one said it) reset it back to the old version before u fixed def that held a strong player base for a long time way longer then any version the only reason alot of people quit is cause of the wipe where def was fixed we use to have like 30people on a day back then but thats all im gonna say whatever happens happens i for 1 will never quit quest anymore then i already have no matter how bad u mess it up -.-
problem with your logic is this: Those who played back int he day... well they either played or didnt. Most don't even play anymore because why? They moved to bigger and better things... which is (I assume) what Quest is trying to become without ruining itself.... Another thing... 30 people? A day? Well then it was those same 30 people each day with maybe 1-5 (give or take) new people who started and.... LEFT. The point is.... you can create anything and whoever likes what is made will stay and use it.... but thats it, thats your fanbase..... Quest needs A LOT but NOT MUCH..... Like: Jeweling should either have a cap of money... or it should have less chance to succeed, yet you don't lose your item... or scroll which increase the chance of success where if fail you lose everything.... I can't rightfully say what Jouser and Dlorak and the others have in mind.... but this post is about (really) constant wipes.... and that is not the way to go.... I mean, if thats what the dev's feel... then by all means, go for it... but if you think you have small community now... wait.... Sure first wipe you will (probably) get a huge clientel.... but think.... after.... 8 months, or 12 months, or 16.... then what? Will you be posting another post trying to bring more people nto quest? And change it back to no wipes? or maybe create another server where no wipes occur (then one server would be for fun and lvling... and probably most used for awhile.... then you have another [real] server where its not wiped...).... I dunno, its in your court (as is always has been), but know that monthly or I guess I could say "constant" wipes are.... not the ticket.... To evolve for fanbase, you need to understand waht the fans want. Suggestion forum is great for that... (and I'm sure ya'll look at it, don't get me wrong). But instead of only implementing what has the most (positive) responses, how about thinking about what the future of what you want? (And maybe this is waht you want.... a simple chat engine with background where the people who "play" all are "friends" and the new people are "so welcomed they feel like home, yet still leave because they are not ready for what Quest really is... or don't like it." I dunno.... (I do, but my opinion doesn't really matter...) All I know is that to invite people, you need to create that which hasn't... or better yet: which isn't. And once you have that idea (which trust it from me, you do) then evolve on that idea and create what you think is better. True Questers' know that this game is in its.... Beta??? Form? And understand that changes will come and go... and will be here until the end. Sure, some random people will join, and some might stay... but how long? No one knows. All thats known is games need to change to what is needed depending on what is wanted by the devs. If this is all you (developers) want, then stick with it... if not, then hopefully my words reached something... probably not, probably the wrong thing... but Why not try? Snirf 
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The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done. *Snirf, the drunken dwarf*
[8:02:00 PM] <Hr0thgar> i give handjobs for food
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