Just a conversation Fingolfin and I had in Quest regarding the PK system and ways to improve it to encourage a little more PK action. PKs and Tourneys rarely happen anymore, and it's kind of sad because PKs and Tourneys are a big part of all the good memories I have about Quest.
<MageBill> Not much PKing anymore.

<Fingolfin> nobody ever has decline off/wants to have a tournament
<MageBill> Yeah. I think I've seen one person get PK'd since I came back.
<MageBill> And you asked him to PK you... >_<'
<Fingolfin> yeah, its sad really
<Fingolfin> with autodecline and looting your own corpse with decline on it really takes it out of the game
<MageBill> Kinda. That was a pretty big part of Quest.
<MageBill> You can loot your own corpse with Decline on?
<MageBill> That's just... craptastic.
<Fingolfin> very
<Fingolfin> its a lot of shiris and her hating of pk i think
<MageBill> Heh.
<MageBill> I'm all for PK safe zones.. Like no PKing in Llirrem.
<MageBill> I think the Decline feature should be gone completely.
<Fingolfin> i mean we already have a safe zone around town
<MageBill> And there should just be PK areas and non-PK areas.
<Fingolfin> nobody would ever be in the pk area
<MageBill> Well, that's why you make all the high level maps PK areas.
<MageBill> Kinda like how Bloodscape did it, if you ever played.
<MageBill> Most of the newb areas were no-PK, but the higher-level areas were all PK.
<Fingolfin> i dont know why they put in loot ur own corpse with decline
<Fingolfin> they want to be more friendly for new folk
<MageBill> Yeah. Well, then just make it everything 5k distance and under is safe and Decline works, but everything after that is fair game and decline doesn't work.
<MageBill> Like it turns off automatically when you reach that distance.
<MageBill> so then people who WANT to PK closer can, but those who don't don't have to.
<Fingolfin> well id like someone else to be pushing for more pk, everytime i talk about autodecline i get yelled at
<MageBill> I'll post this convo in the Suggestions, if you wanna come in and comment
So basically, here's my/our idea.
PK is dead. This is fact and is not arguable. Do not try to deny, the current system just doesn't work.
The ideas we had to 'resurrect' PK in Quest are:
*Non-PK areas -An area where Decline can be turned on.
-Decline is NOT ON BY DEFAULT. Instead the feature should be
more clearly pointed out towards new players, such as a dialogue box that doesn't
go away until you turn Decline on, so they know the option is there.
*PK areas -An area above a certain distance from town OR in areas of certain maps.
Generally the higher level maps. Late Rothar, Velgrad, Noslin, etc. Decline
will be DISABLED in these areas. You just have to take the risk.
-NO INCREASED DROP RATES as have been previously suggested. That way
people who chose not want to PK are not being punished, as has been
brought up.
-A warning when entering these areas, perhaps on the Map Name thing that
would simply say "Decline is disabled on this map, you may be PK'd".
*Autodecline -Remove the 'looting your own corpse with Decline enabled' nonsense. That's
one of the worst features that have ever been implemented.
-Point it out to new players more clearly somehow, like the dialogue box. With
all the restrictions put on PKing, it seems like the players are being punished
for the Dev's inability to point out PK more clearly to new players, no offense.