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Author Topic: The New Bosses  (Read 307 times)
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fingolfin
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« on: April 04, 2009, 10:57:41 AM »

I think they need to be reworked a little bit. Yog, while a pretty good challenge for those around his level, gives a drop that seems to be a bit too good. That is purely opinion of course, but for a level 300 boss he gives a chest armor that has more power then all but 1 armor found in the game to that point.

The Spectral Ghoul is where the tweaking is most needed. The boss is listed as a level 400, though he is far more difficult then that. Using Apoc he hits for about 6k. With healing the way it is this means in order for a fighter to beat him he would need be to be lvl 800+, because his heal would need to heal for more then double the damage the mob does. The drop you get from this boss, 700 power gloves, would be entirely obsolete by lvl 800. It just seems comparatively that the ghoul is far too strong for his lvl, MWN and Mountain Jack are lvls 750 and 900 respectively, and can both be beat around lvl 400.
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Acdc
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« Reply #1 on: April 04, 2009, 02:52:27 PM »

yog in my opinion is fine i'm level 262 i cant even get him down halfway <.< untill you sell me that shiney legendary of course but his drop does sound to good <.< (but im ok with that)
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Dlorak
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« Reply #2 on: April 06, 2009, 12:43:21 PM »

The Yog's chestplate is legendary. The most of boss drops are going to be rares, the ocassional super, and one, maybe 2 legendaries. Yog's chestplate is definitely the highest level boss-drop legendary that will exist.

spectral ghoul did 3200 in testing... That mage damage bug sure did reduce damage a lot! He'll be doing about 3200 again soon.
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