Quest Online RPG
May 23, 2012, 10:43:31 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Helpful links:
Quest Homepage | Download Quest
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Stat Bonus on Skills  (Read 356 times)
0 Members and 1 Guest are viewing this topic.
Magical Trevor
Guest
« on: April 02, 2009, 11:30:03 PM »

This kind of goes along with Pops suggestion (or perhaps as an alternative to Pops suggestion) of damage types. Also meant to replace the +1 to all stats at level up and create more specialized characters.

Why not add a Stat Bonus to skills based on the way they're used. It's weird to explain, so let me just provide an example.

Let's start with Weapons...

Crush: +4Str
Slash: +3Str +1Foc
Stab: +2Str +2Foc
Throw: +1Str +3Foc
Bow: +4Foc

Now Magic...
Holy: +4Def
Water: +4Def
Fire: +4Int
Lightning: +3Int +1Def
Earth: +1Int +3Def
Shadow: +3Int +1Def

Other Skills, even...
Mining: +3Str +2Foc

And of course the Personal Skills would have to be bumped up considerably, given those values, but it's just a rough guide. Could be done to a less extreme level, such as fractions of a point per skill level.
« Last Edit: April 02, 2009, 11:40:25 PM by Magical Trevor » Logged
Rayn Rose
Member
*
Offline Offline

Posts: 166


Cold silence has A tendency to Atrophy any Sense


View Profile WWW
« Reply #1 on: June 21, 2009, 11:02:05 PM »

You left staffs out of the weapon areas, and if I may suggest for that, +45Int +32Mp. Besides that, I think this is a really nice idea. It would let players go deeper into truely building a char.
Logged

There was a time that the pieces fit
But I watched them fall away
Mildewed and smouldering
Strangled by our coveting
I've done the math enough to know
The dangers of our second guessing
Doomed to crumble unless we grow
And strengthen our communication
Magical Trevor
Guest
« Reply #2 on: June 24, 2009, 09:29:50 PM »

Staves = Crush
Logged
Dlorak
Developer
*
Offline Offline

Posts: 219



View Profile
« Reply #3 on: June 28, 2009, 02:18:23 PM »

I think the catch about this is we're making more customizable characters if we give one more skill point per level and make a +stats as a skill and then leave the +weapon skill.

However I think there is value in giving less, but more viable, options.. And this would accomplish that.
Logged
Alexis
Quest Moderator
*****
Offline Offline

Posts: 675



View Profile
« Reply #4 on: June 28, 2009, 04:42:42 PM »

I like the one more skill point per lvl idea.
Logged

LIVE EVERYDAY TO THE FULLEST YOU NEVER KNOW WHEN IT WILL BE YOUR LAST:p
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!