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Author Topic: Offensive and Defensive skills  (Read 1252 times)
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fingolfin
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« on: March 28, 2009, 09:22:46 AM »

This has been posted elsewhere, just thought I would try to get all the info in one place. This is an explanation of how the offensive and defensive skills work.

The nature of these new skills emphasize two of the key mechanics going on in every battle… Dodging and critting. Focus helps hit, then once you pass a threshold of hitting, it starts helping to crit. Same goes for Defense. It helps to avoid crits, then after a certain threshold, it starts to help dodging.

The threshold is when your FOC is equal to your opponents DEF (or vice versa for dodging). Hopefully a discussion of each skill will clear up the details.

DEFENSIVE SKILLS
#1, AVOID CRITS: +2 to DEF on crit rolls. Avoid crit might be useful to very low def characters. If you aren’t investing in DEF at all and monsters are high in FOC you’ll be critted everytime! 2def/lvl gives dismal DEF an option to survive… When 2x crits come into the game, taking 2x Crits every hit cannot happen regardless of your armor, its gonna hurt just too much.

 #2, QUICK FEET: +1.5DEF on dodge rolls is awful useful when you are a massive DEF build and want to push that dodge towards the 75% max consistently. Top-notch tanks will covet this. Very power-build skill…

#3, THICK SKIN: +2 Armor power. If you keep this skill at pace with your level, it is like having a 7th accessory slot with a SUPER accessory in it. Useful for everyone. Perhaps most useful for those with low armor to begin with, or power-building for Über tanking.

OFFENSIVE SKILLS
 #1, PRECISION: +1.5FOC to crit rolls will allow power FOC’s to push into 100% crit range… after 100% crit, “CRIT 2X!’s” will start happening… Again, power build skill.

 #2, CONTACT: +2FOC to hit rolls will allow zero FOC charcters to exist. Complimenting a brute-ish or traveller-ish build, this makes either one more viable. If you have no aspirations to get criticals (Hell, you are probably so strong you regular hit is LIKE a critical!) and JUST NEED TO MAKE CONTACT, invest here.

Final Thoughts

It is tough to choose how to build your character, and certain skills will prove superior to other. Time and experience is the only way to tell what builds comes out on top. There will be many solid builds with different characteristics. New skills add more depth to Quest’s character builds and that is nothing but good. A note on Offensive and Defensive skills, while weapon/magic/mining skills cap at 500, the other skills are only capped by your level. You cannot level any skill above your level.
« Last Edit: April 05, 2009, 12:38:37 PM by fingolfin » Logged

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freeedr
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« Reply #1 on: January 29, 2012, 10:53:39 AM »

I like to go for a game plan in rink hockey that is heavily offensive. This is mainly due to the difficulty in establishing an effect attack with a defensive setup, what with the unpredictability of when possession of the puck will change, and difficulty with getting into scoring position before the other team can bolster their own defensive presence. One time I caught a cardinal in my bare hands. It was delicious. [BUYING]: Looking to purchase school desk in good condition. Would prefer model with shelf for books below the seat. Light graffiti is acceptable, but I would like for it to otherwise be undamaged. Can pay in Guatemalan Quetzals or barter for various items/weapons I have laying around.

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