Why you should use the brute:
I've been running this build and set the record for earliest boss kills with it... proof!
http://www.questrpg.org/top25/top10BossKillers_TrainedBrute.htmlhttp://www.questrpg.org/top25/top10BossKillers_EvilCat.htmlThe idea is to pour into STR (+4.6/level before equip!!) then walk the hit-line. Always JUST be able to hit your foes, do as much damage as possible and use DEF's HP and dodging abilities to score some extra damage reduction so you can wail away for longer than most.
This is a PvE build.
Advantages:
- Huge HP means fighting further from town.
- Hit for consistently solid damage.
- dodge 20% + consistently.
- almost always fight over your rqrLvl!
- tweaked for bosses.
- not locked into one weapon type.
- simple, relatively small variance combat.
Disadvantages:
- no massive damage from crits or big skills.
- no skill points for heals.
- High potion consumption.
- Huge DEF players will still dodge you, too.
- demand for your equipment is high.
The stat build:3STR
2DEF
I wouldn't sacrifice strength for anything. Your damage is too important.
Your DEF is critical too, but you can sacrifice a tiny amount and put it into FOC if your hit rates start getting too problematic.
skills:1 CONTACT (+2FOC on hit rolls)
0.6 BRUTE (+1STR +1DEF -1FOC -1INT)
0.4 QUICK FEET (+1.5DEF on dodge rolls)
1.0 brute is too much. The full investment in contact still causes you to miss sometimes vs the big def monsters, and giving up too too much FOC starts to cause troubles.
grinding style:
- use "attack" on as many of your quickbar slots as it takes to finish a single battle. Press that hotkey. Presto! dead foe!
- heal with potions out of combat.
- ideally, you will be so incredibily equiped (yeah, right) you'll be fighting where you get (yourLevel+5) itemLvlRqr drops and only lose 40-80% of your HP.
- Don't tempt fate and go to far. I'm first on the death-list (
http://www.questrpg.org/top25/top10deaths.html) because I tried to go too far too soon. The rare fight where you go under 20% HP is okay, but don't make a habit of anything less than 20% remaining. You WILL die

Equipment:
- keep your DEF up. Essential or you will stop dodging as much as is required to stay out ahead of your foes.
- HP, although it will give you extended fighting distance can't be too much of your mods. Being dodgey will be better on your wallet and extend your distance about the same amount. Leave huge HP to the mages with holy skill.
- STR is always good.
- FOC helps, but don't over do it or your contact will be wasted. I try to get +0 FOC so my character doesnt get 'addicted' to a big FOC mod for hit rates.