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TenaciousD
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« on: March 06, 2009, 10:47:21 PM » |
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Given the amount of different builds, can we have a 2-4 week discount to try out some different builds? A mil would be enough given everyone's current level I think. 
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« Last Edit: March 11, 2009, 04:26:33 PM by Dlorak »
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July 15th, The next generation of browser based text gaming is here! http://www.brainsmmo.com/Remember: You can't spell c_ck_ _ cker without OSU! 
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Dlorak
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« Reply #1 on: March 11, 2009, 04:26:09 PM » |
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Its not quite as suggested, but this is a common theme: level-dependent skill reset costs. level cost 10 4900 20 19600 30 44100 40 78400 50 122500 60 176400 70 240100 80 313600 90 396900 100 490000 110 592900 120 705600 130 828100 140 960400 150 1102500 160 1254400 170 1416100 180 1587600 190 1768900 200 1960000 210 2160900 220 2371600 230 2592100 240 2822400 250 3062500 260 3312400 270 3572100 280 3841600 290 4120900 300 4410000 310 4708900 320 5017600 330 5336100 340 5664400 350 6002500 360 6350400 370 6708100 380 7075600 390 7452900 400 7840000 410 8236900 420 8643600 430 9060100 440 9486400 450 9922500 460 10368400 470 10824100 480 11289600 490 11764900 500 12250000 510 12744900 520 13249600 530 13764100 540 14288400 550 14822500 560 15366400 570 15920100 580 16483600 590 17056900 600 17640000 610 18232900 620 18835600 630 19448100 640 20070400 650 20702500 660 21344400 670 21996100 680 22657600 690 23328900 700 24010000 710 24700900 720 25401600 730 26112100 740 26832400 750 27562500
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fingolfin
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« Reply #2 on: March 11, 2009, 04:44:34 PM » |
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ewww, where was this when I could have used it, now im in the 5 mil + range lol
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Dlorak
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« Reply #3 on: March 11, 2009, 04:51:46 PM » |
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haha sorry fing...
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fingolfin
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« Reply #4 on: March 11, 2009, 05:03:30 PM » |
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How about along the same lines but instead of lvl dependent its skill points dependent. When i reset I am generally only moving my wep skill, the other points I put right back where they were.
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Dlorak
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« Reply #5 on: March 11, 2009, 07:23:03 PM » |
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no, we want people to be careful and deliberate with each and every point.
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fingolfin
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« Reply #6 on: March 11, 2009, 11:11:21 PM » |
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I do deliberate, I'm just saying that for example- at lvl 250 i have 500 skill points. I find a new wep i want to use, i wish to move 250 of those points from my old wep skill to the new one, the other 250 im perfectly happy where they are. I only want to pay to move the 250, not all 500
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Dlorak
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« Reply #7 on: March 11, 2009, 11:38:16 PM » |
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right: weapon skills as they are now only serve the purpose of segmenting demand in the market for combat weapons at high levels. Their intended purpose is to provide additional technique/attack/spell differentiation through different attacks becoming available as you level. This doesnt happen but its getting close to becoming a reality.
In the long run, remove the cost of resetting and we lose the result. All weapons become fully interchangeable.
I agree that in the current situation it makes more sense to be able to learn/unlearn weapon skills. But in the long run your build will be more so built around the weapon type of choice. I don't like coding non-trivial features into the game knowing the long-term goal would be to rip that feature out.
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Celestia
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« Reply #8 on: March 27, 2009, 03:19:34 PM » |
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how about making the cost of reset dependant on the number of skill points to be reset. we should also put a minimum level to keep people from using it a lot early on. or maybe some pretty big penalty for doing something. maybe we have it so that you lose a few skill points by doing so. it would be a big deal for beginners and dont matter too much to those who are high level and those who level a lot (ie will be hbigh level if you give them a little time).
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Quincy
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« Reply #9 on: March 28, 2009, 08:30:28 AM » |
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If you want people to be careful when putting in skill, you need to finalise the skill tree. You need to have an application where people can PLAN out their skills before hand. There needs to be an update to the wiki where the skills are listed, their maximum skill range etc. As almost 90% of the data on the wiki is for the OLD quest, very, very outdated.
I want a reset, but it's 5mill per. And frankly, quite expensive for the very first reset.
The first reset should be free, then any subsequent reset will cost more. Second reset will cost 100k, third will cost 1mill, and then 5 mill. Capping at 5 mill.
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Dlorak
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« Reply #10 on: March 29, 2009, 04:55:40 PM » |
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The first reset should be free, then any subsequent reset will cost more. Second reset will cost 100k, third will cost 1mill, and then 5 mill. Capping at 5 mill.
I like that... I'm softening on skill resets... its very true that we don't have any way for players to get a true, concrete sense for the skills other than trial and error, or extensive calculation. In the face of that fact I don't think we justify the amount of firmness I've been advocating..
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Acdc
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cake yeah cake you heard me
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« Reply #11 on: March 29, 2009, 05:48:33 PM » |
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yeah gimmie my skill points boi!
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[7:55:10 PM] <Elk> im a punk ass little *itch and nobody loves me not even jesus
straight from the horses mouth
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Celestia
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« Reply #12 on: April 01, 2009, 12:21:19 AM » |
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I prefer your first idea, Dlorak, but I see the logic in the number of times used like Quincy suggested. either way is fine for me, I just want it known i prefer Dlorak's first idea. Can we get on this ASAP. I need a reset NOW.
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Acdc
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cake yeah cake you heard me
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« Reply #13 on: April 01, 2009, 12:52:01 AM » |
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<.< i demand free skill resets with the new version XD  ill give you a rabbit dlor <.<
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[7:55:10 PM] <Elk> im a punk ass little *itch and nobody loves me not even jesus
straight from the horses mouth
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Dlorak
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« Reply #14 on: April 01, 2009, 11:31:08 AM » |
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what we'll do is...
1. use that chart I've posted above. It was already coded in anyways. 2. for your first puchase, knock a 0 off. So 4000 becomes 400. 5mil becomes 500k. 3. for your second purchase, divide by 5. 4000 becomes 800, 5mil becomes 1mil. 4. for your third purchase, divide by 2. 5. for your 4th+ purchase, full price.
So thats two deep discounts, one at half price, then an expensive but do-able price from there on out.
EDIT: y'know.. even more discounts doesnt hurt. I want builds to be explored, not cut them off... I've really been convinced, I'm glad this thread came up. first reset: divide the chart by 10. second reset: divide the chart by 9. third reset: divide the charty by 8 ... you get the idea. ... eighth is 1/3 prce. Ninth is 1/2 price. tenth is full price
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« Last Edit: April 01, 2009, 12:19:58 PM by Dlorak »
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SamAdams
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Ignorance is piss.
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« Reply #15 on: April 04, 2009, 03:20:09 AM » |
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