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Author Topic: Price Reduction  (Read 229 times)
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fingolfin
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« on: February 27, 2009, 01:13:34 AM »

Since gold is much harder to come by in this version(no 1 mil rares to the store, 250k commons), perhaps a reduction in some of the old version prices, namely skills reset. With the new drop system people are changing their weapons almost daily and that makes it hard to spend skill exp into much. Currently its 5 million, i was thinking maybe like 500k?

Also maybe a reduction on the 500k jeweling costs, stat moving, and clans seeing as how storage is so hard to come by.
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« Reply #1 on: February 27, 2009, 04:54:34 AM »

Since gold is much harder to come by in this version(no 1 mil rares to the store, 250k commons), perhaps a reduction in some of the old version prices, namely skills reset. With the new drop system people are changing their weapons almost daily and that makes it hard to spend skill exp into much. Currently its 5 million, i was thinking maybe like 500k?

Also maybe a reduction on the 500k jeweling costs, stat moving, and clans seeing as how storage is so hard to come by.
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Dlorak
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« Reply #2 on: February 27, 2009, 01:57:25 PM »

very good point. there is method to the madness of 5mil skill resets, though.
Weapon skills have that quirk of locking you in to a specific type of weapon, so your lack of selection in quality of item is intended to be a rival option to always having the best available weapon regardless of type. Its a trade-off, and a choice great players will manage intelligently (whatever intelligent turns out to mean based on market availability, avaiable information on skills, mods, builds, etc etc).

Jeweling on the other hand is just a legacy issue, $500k is way outta wack.
Mining jewels, siphoning jewels, and smithing jewels are being reworked for 5.14. There was a temporary fix for mining in version 5.13 and a more permanent rehaul to the jeweling system coming. It is very friendly to the new system and may get more use before the end-game than before. But as before, it is not for the risk-averse: have backups or be prepared to use that ugly common.

There are other legacy costs that we can adjust as well:
clans (although I'm leaning towards just letting that one stay at 5m with 500k weekly tax.)
witch stat-adjustments: 50k compounding. 50, 100, 150, 200. (and finally implement the idea someone had to periodically notch down on the cost curve.)
potions (especially the higher-level ones).
« Last Edit: February 27, 2009, 02:01:37 PM by Dlorak » Logged
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