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Author Topic: Weapon Augmentation  (Read 215 times)
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Pops
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« on: February 03, 2009, 02:44:41 AM »

I know this has probably been suggested before and might be in the works oh well Tongue

So im tired of jewels so we'll go with stones on here. We will have a stone for each element Ie: Fire, Water, Lightning etc....

Stones can be found by mining or dropped from mobs and will be +1 mod, with a 96% to 98% chance of success Tongue, i dont how the damage will be done, either a set number, like an extra 100 flame attack or a certain percentage per stone.

The reason i suggested the the mods low and the success rate high is because if you fail the only thing you lose is all previous augments so if you're putting your 17th stone on and fail, you wont lose the item just the previous augments. Which i think seems fair.

Maybe later on we can combine stones on weapons to get elemental combos similar to the mages right now.
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Rayn Rose
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« Reply #1 on: February 03, 2009, 04:48:50 AM »

Pretty cool. I really like this idea. But needs more effects, like, stunning monsters,Double Drop gold, Double Drop Exp, Double Dmg,Double Hp/Mp, Double Stat( one stat) Each double can late be tripled and no more. sound good?
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« Reply #2 on: February 03, 2009, 09:20:36 AM »

a triple str stat? That might be a *little* overpowered. Same with the other stats. Just say no to doubling and tripling!
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