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Author Topic: Pk and PVP and Clans  (Read 426 times)
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Ohric
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« on: December 15, 2008, 05:16:51 AM »

I've not been a member of the quest community for very long and don;t know how much this has been debated before but here's my 2 cents.

It seems that a very under developed section of gameplay is PvP.

I like the idea of new players not having to worry about being pk'd as soon as they log in.. and he auto dec is an easy way to eliminate that, but it also completly removes the whole PVP element of the game.

There already exists an area arround the town where it is impossible to engage in pk'ing.. so my idea is an extension of this mechanic.... Have 'safe' areas where it is impossible to attack someone in PK. same reasoning as the Llirrem-mole ppl.... there are 'law enforcers' who will not allow you to kill a person in these areas. However there are also areas where the long arm of the law does not quite reach to. In these lawless areas player kills are allowed, but there is an upside to the possibility of being horribly maimed... The monsters of quest thrive in these areas and because of this the chance of rare find and item drop rates are much higher in these areas... say 1.6x or 2x the normal drop rate.

As an extension of this concept clans could even setup 'clan houses' in these areas... for a price. That allows their members a safe building to enter and an option of respawn location should they be pk'd in its vacinity.
This could lead to extensive clan wars for these high drop areas. as a way of balancing the addition of these higher drop rates the maintenance of 'clan houses' should be reasonably high, and should be contestable.

This leads me to Clan wars.
Clan 'A' owns a 'clan house' in a nice PK/higher drop rate area... clan 'B' wants to take ownership of this clan house. so clan B challenges clan A. (Read clan war). In this war which lasts for a set period of time, say a week. all Pk's during this time are recorded. The clan which achieves the highest number of PK's is declared the winner. If clan A does not participate in this war and there is a 0-0 draw then Clan 'B' is declared victor due to clan 'A's absence. the winner of this war is takes or retains ownership of the 'clan house'

I believe this would encourage the formation of clans for more than just glorified item storage space.

Thoughts anyone.
« Last Edit: December 15, 2008, 05:39:27 PM by Ohric » Logged
Rayn Rose
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« Reply #1 on: December 15, 2008, 07:20:39 AM »

Clan wars, Really good idea, the whole Clan Idea. The Items drop rate in clan owned areas or w/e sound cool. But, what about if Clan A wants to fight Clan B and clan B wants to fight clan C? # way Clan war?
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Ohric
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« Reply #2 on: December 15, 2008, 03:40:23 PM »

In this instance:

Clan A would have a PK counter against clan B
Clan B would have 2 PK counters... One for their war with clan A and one for thier war with Clan C
Clan C would have a PK counter against clan B
(Poor clan B a war on both sides)

The other option to keep the coding simple to begin with is that a clan can only be invloved in one war at a time.

(***note to devs, You guys are amazing and i'm sure that you will be able to work out multiple wars***)

As an extension to this idea you could have clan B enlist the help of clan D to defend against the attacks of Clans A and C (read 'alliances' etc.)

I think the back story to quest would allow some very interesting developments to the whole RP side of Quest and clans etc..
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Ohric
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« Reply #3 on: December 15, 2008, 05:38:38 PM »

Ok so been chatting in game and there are a couple of potential problems with this whole idea...

1. Not enough people... this is a hard one to remedy but i think that this element of game play would draw more ppl into the world of quest.

2. High lvls can one hit in a pk fight.... this is a problem. I think that the PK formulas need to be tweaked a bit so that a one hit kill is much harder to achieve. I think that a group of lower lvls together should be able to PK higher lvls...  Perhaps something like a PPvPP but in PK where you can group up with people and your pK str and def gets added together... not sure exactly how the formulas would go... but in a group/stack of players... their attack is more than when they are single but not a straight sum... and the damage the group takes is shared out accross their HPs... this way 3 or 4 lvl 150s would be able to run around together trying to pk lvl 500 - 600 players. Downside is that if the group gets killed then thats 3 or 4 PKs for the other clan.

3. Just to clarify that this PK/PvP is totally opt in. if you go into a PK/PVP area then you choose to be vunerable to attack... if you're not in a PK area then no one can kill you.

4. Clan Wars... You don't have to be in a clan war to go PKing in these areas you could just go hunting Tongue
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Dlorak
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« Reply #4 on: December 16, 2008, 07:53:47 PM »

yeah, I like this stuff...

We need a way to have Clan v Clan fights first though. Its still being worked on... definitely gotta revisit this after we have Clan v Clan... Clan v Clan may have to be 2v2 to start, but that'd be good enough to start implement on-map clan homes and pk arenas/zones, clan wars, and other benefits

And, since Shiris's posts are few and far between I'll get historical on you with a paraphrasing of Shiris: "No penalties to players opting out of PvP. Increasing drop rates for those whose opt-in is identcial to punishing those who opt out!"

We just fixed #2 this version (with the def formula rework).
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Ohric
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« Reply #5 on: December 17, 2008, 06:02:33 AM »

And, since Shiris's posts are few and far between I'll get historical on you with a paraphrasing of Shiris: "No penalties to players opting out of PvP. Increasing drop rates for those whose opt-in is identcial to punishing those who opt out!"

I don't want to seem ignorant or dismissive but i have a few comments to this view of PVP:
Those who opt out of PVP are essentially saying "This is a chat client... and when no-ones on for me to talk to I can play with some monsters" it makes this a solo game. The whole idea of a mmorpg is that it allows us to interact with other players on more than just a chatting level.
I know that there are a few very vocal people who are against PVP... largely because they just want an online game where they just beat a computer. (BORING) its playing with and sometimes against people that make the game interesting. The reason i suggested a bonus for those who opt in is because in PVP you will die more, there are more costs (clan house, war tax, etc, etc, etc)
And to be honest increased drop rates in pvp areas is not penalising anyone... if you choose to opt out of PVP then you are penalising yourself.

I could go on... but i don't want to waste my breath (or typing) if this is already the established quest policy. I just think the logic behind that paraphase is somewhat flawed.
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Ohric
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« Reply #6 on: December 17, 2008, 06:36:15 AM »

Ok... probably should have done this before... I looked up Shiris Posts on PVP and PK...

She makes some very good points, and i do agree with her an pretty much all of it.  I'm not quite sure how the paraphrase is arrived at tho.

I have played a great deal of EVE-Online which has a very developed PVP / 'Decline' system. Its basically the basis for my ideas of PVP-Safe zones where you can't be killed and PVP zones where you take a risk, because there are rewards for taking these risks... These rewards are avaliable to everyone... Opting out of it is now a peanlty but a choice.

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Celestia
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« Reply #7 on: February 15, 2009, 06:38:49 PM »

Ohric:

2. High lvls can one hit in a pk fight.... this is a problem. I think that the PK formulas need to be tweaked a bit so that a one hit kill is much harder to achieve. I think that a group of lower lvls together should be able to PK higher lvls...  Perhaps something like a PPvPP but in PK where you can group up with people and your pK str and def gets added together... not sure exactly how the formulas would go... but in a group/stack of players... their attack is more than when they are single but not a straight sum... and the damage the group takes is shared out accross their HPs... this way 3 or 4 lvl 150s would be able to run around together trying to pk lvl 500 - 600 players. Downside is that if the group gets killed then thats 3 or 4 PKs for the other clan.


I think this part is a great idea.
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