Quest Online RPG
May 23, 2012, 01:30:33 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Helpful links:
Quest Homepage | Download Quest
 
   Home   Help Search Login Register  
Pages: 1 [2]
  Print  
Author Topic: More Weapons  (Read 1030 times)
0 Members and 2 Guests are viewing this topic.
Nitemare
Member
*
Offline Offline

Posts: 105



View Profile
« Reply #20 on: February 11, 2009, 06:05:48 AM »

Yeah, how can you call yourself a member of the Belmont family WITHOUT A WHIP?!?!?!? Get those in there so gungrave can have his fun.
Logged

KingEldon
Member
*
Offline Offline

Posts: 57



View Profile
« Reply #21 on: February 28, 2009, 09:56:53 AM »

*Throws a stick a rayn's head!*
Logged
Rayn Rose
Member
*
Offline Offline

Posts: 166


Cold silence has A tendency to Atrophy any Sense


View Profile WWW
« Reply #22 on: February 28, 2009, 04:08:37 PM »

*me puts his hands infront is his face* OH NO A STICK!
Logged

There was a time that the pieces fit
But I watched them fall away
Mildewed and smouldering
Strangled by our coveting
I've done the math enough to know
The dangers of our second guessing
Doomed to crumble unless we grow
And strengthen our communication
SirJ00
Member
*
Offline Offline

Posts: 14



View Profile
« Reply #23 on: April 08, 2009, 01:02:54 PM »

ok, this is blatantly ripping off 8bit theater, but if ur coming up with new weapons, why not use sword chucks? they are like nunchucks but much more deadly since its bascically two swords chained together from their handles. lol.

Frankly, I think we should just be able to press a button to kill ourselves... swinging sword chucks around sounds like way too much work. =)
Logged

Pages: 1 [2]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!