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May 23, 2012, 01:21:36 AM
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Topic: Mini Games (Read 786 times)
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SamAdams
Member
Offline
Posts: 7
Ignorance is piss.
Re: Mini Games
«
Reply #20 on:
October 02, 2008, 08:33:05 AM »
Why? You want me to be richer?
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(O.o)
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(") (")
Rayn Rose
Member
Offline
Posts: 166
Cold silence has A tendency to Atrophy any Sense
Re: Mini Games
«
Reply #21 on:
October 02, 2008, 04:19:48 PM »
Lol, this would benifit quest Real good, now it can me like Quest Free Online Rpg/arcade, Or for players who dont feel like getting killed buy the Mobs Crit hits,
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There was a time that the pieces fit
But I watched them fall away
Mildewed and smouldering
Strangled by our coveting
I've done the math enough to know
The dangers of our second guessing
Doomed to crumble unless we grow
And strengthen our communication
Dlorak
Developer
Offline
Posts: 219
Re: Mini Games
«
Reply #22 on:
October 17, 2008, 05:04:59 PM »
just an update on this...
I imported the old code, and suffice it to say that security is lacking. (The player tells the server how much money he won). Ack.
Okay, no problem, right? Just leave the interface on the cleint and move the card dealing to the server, right? Wrong.
The card dealing and the interface are "tightly coupled" as they say in the software world. Inseperable.
It wouldn't be an easy implementation... The images and the core decision structures are in place, so it will get done, but not in the 2-3 hours I hoped it might take. Try more like next next version.
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Rayn Rose
Member
Offline
Posts: 166
Cold silence has A tendency to Atrophy any Sense
Re: Mini Games
«
Reply #23 on:
January 19, 2009, 10:21:05 AM »
Just bringing this back up, is this going to be added or not? I say yes
Logged
There was a time that the pieces fit
But I watched them fall away
Mildewed and smouldering
Strangled by our coveting
I've done the math enough to know
The dangers of our second guessing
Doomed to crumble unless we grow
And strengthen our communication
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