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Author Topic: PvP and PK  (Read 277 times)
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Sora
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« on: July 12, 2008, 05:42:28 PM »

First:

With the changes to monster stats I dont see why we couldn't have the Duel screen mimic the current screen when fighting a monster.


Second:

Not sure if it is possible, but if it where for PK:  add the new "dex and dodge" effect to PKing and PvP.  Granted it would have to cap at a certain % as to not break any sort of balance. (I would say cap @50 percent chance of a miss.)  Due to DEX chars having lower STR and DEF this would balance out fairly well IMO.
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Dlorak
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« Reply #1 on: July 13, 2008, 05:36:22 PM »

Shiris invested months of coding and still didn't move duels in the fight screen. Its a bigger task than you think ( I know, I know... we make everything look so easy  Roll Eyes)

Yeah, dex should be in PK, I agree.
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Sir_Jose
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« Reply #2 on: July 14, 2008, 04:23:29 PM »

Blah ..imo dex chars are already better in PvP and PvM ..want them to take over PK too?   Undecided
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Mykael
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« Reply #3 on: July 14, 2008, 08:34:03 PM »

I dunno about 50% maybe like 15-25%... I mean sure low def/str (and not very low i assure you) you can still go up with mods and items.

And of course so can we, but if the cap was as high as 50%, then a dex char with good modded equip would be the best (seeing as no one would hit him/her much and they would have good str and def) Sure we could get dex equipment, but with a cap of 50% we couldn't get it nearly as high as a dex char.
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