Quest Online RPG
February 07, 2012, 01:05:22 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Helpful links:
Quest Homepage | Download Quest
 
   Home   Help Search Login Register  
Pages: 1 [2]
  Print  
Author Topic: 5.0 FAQ  (Read 1899 times)
0 Members and 1 Guest are viewing this topic.
hoya999
Member
*
Offline Offline

Posts: 956


Beware of Dog


View Profile
« Reply #20 on: July 23, 2008, 09:41:59 PM »

lyr, (or jonny if hes using her account again), i got those numbers from the spell list out of battle, not from testing them.  remember how in the old system if u looked at ur spell list out of battle it told u how much mp each heal spell you knew cost and how much hp it healed? (like healing spirit was 150hp for 30 mp). i got the numbers from there, so based on previous versions i assumed thats the amount they healed for everyone since before healing spirit healed the same amount for everyone.
Logged

http://lyrania.co.uk/?r=783  <---lyrael's game

http://www.brainsmmo.com/?ref=9  <--- TenaciousD's game
Lyrael
Member
*
Offline Offline

Posts: 292



View Profile WWW
« Reply #21 on: July 23, 2008, 09:47:03 PM »

It is jonny, aye. I'm not able to look at the spell list right now since the bug on my character has gotten worse this version and I cannot log him at all now, so I couldn't say. I would however assume that the displayed amount for heals is what you currently get. Try and throw on some random shop +int items and see if the displayed amount changes.
Logged
hoya999
Member
*
Offline Offline

Posts: 956


Beware of Dog


View Profile
« Reply #22 on: July 23, 2008, 11:10:38 PM »

ok, so i changed from my fighter to my mage and the numbers did change so that i was getting a lot more hp for my mp on my mage, but the lower number spells are still more efficient. like heal 1 was 1mp for 47hp, heal 2 was 2mp for 50mp, etc. with the mp going up each time but the hp not increasing that much. so the lower spells are still more efficient
Logged

http://lyrania.co.uk/?r=783  <---lyrael's game

http://www.brainsmmo.com/?ref=9  <--- TenaciousD's game
warpath
Member
*
Offline Offline

Posts: 1


View Profile
« Reply #23 on: July 24, 2008, 03:26:46 AM »

I wuz wondering about the new pk system. Since i'm a mage i don't really need to add to dex to hit mobs and i've tried pks in tourney and it shows that i hit 0 to someone 70 lvls below me lol..well he did say that i wuz hitting for much more but didnt really see how much wuz just killing him from time to time. So i guess a miss would constitute for a 0 damage or mebbe magey damage jus sux for pk at the moment? lol ^^
Logged
Celestia
Member
*
Offline Offline

Posts: 32


View Profile
« Reply #24 on: July 25, 2008, 07:03:40 PM »

More: Lightning vs Fire for fighters.  I have my fire at 16, my lightning's at 44.  I find lightning very useful but not sure if it relies on INT or how damage might be determined.  Also, fire's supposed to be good since it doesn't rely on INT, but Fire bolt 3 does 0 damage against all higher than level 2's.  I understand that fire unlike lightning has to deal with defense or whatever.  Shouldn't Lightning be more useful to a fighter than fire?  the only thing that could change that is if Lighting is based on INT which.  Those two have more checks than balances, I think.  Fire is independent of int, but lightning ignores defense or whatever.  This isn't really a question, but please respond to whatever.
Logged
hoya999
Member
*
Offline Offline

Posts: 956


Beware of Dog


View Profile
« Reply #25 on: July 26, 2008, 12:01:53 AM »

just an update on what i was saying about the holy heal spells: the hp numbers each spell heals are a lot higher with my mage, but they are still really close, with heal 1 being the most efficient.

as for what celestia said, my fire bolt 3 still does damage against monsters with player lvls around 40, although it isnt much.  like my firebolt 3 at lvl 45 does 93 damage. if any monster has a (-93) or higher negative number, then that fire spell does 0 damage.
Logged

http://lyrania.co.uk/?r=783  <---lyrael's game

http://www.brainsmmo.com/?ref=9  <--- TenaciousD's game
Lyrael
Member
*
Offline Offline

Posts: 292



View Profile WWW
« Reply #26 on: July 26, 2008, 04:46:33 AM »

(actually lyr for once)

Celestia: Fire is barely affected by int but has high base damage, which increases per rank, therefore using rank 3 is obviously not the best method if you're fighting mobs above lvl 30 or so. Please see the 'Observed Formulas' thread for a spreadsheet of base damages, it's not complete by any means but we're working on it.

Hoya: Could I get some more numbers on heals please? Not just how much each rank heals and the mp cost but your modded int values at the time? Will try and work out a formula.

EDIT: As a mage, I can attest that for any spell school, for you to actually deal good damage with it, you need to spend the vast majority of your skill points in it to get the best ranks. Therefore if you're lvl 45 you should be using around rank 8 firebolt, not 3. I'm kinda hoping that gets better at higher levels though. Tongue
« Last Edit: July 26, 2008, 04:48:34 AM by Lyrael » Logged
hoya999
Member
*
Offline Offline

Posts: 956


Beware of Dog


View Profile
« Reply #27 on: July 26, 2008, 02:05:00 PM »

my mage has +20 int mods (from the ice pillar im currently using), with a base int of 183 at lvl 47
heal 1 heals 53hp for 1mp
heal 2 heals 56hp for 2mp
heal 3 heals 59hp for 4mp
heal 4 heals 63hp for 5mp
heal 5 heals 66hp for 6mp
heal 6 heals 70hp for 8mp

i havent gotten past heal 6 yet because i only have holy for healing, and have 30 fire and 30 shadow at the same time.
but what i said before still holds true, heal 1 is the most efficient since it heals 53x the mp used for it right now, while heal 6 only heals about 8.75x the mp used for it.  so i assume the higher the heal number gets, the less and less efficient its going to get.
Logged

http://lyrania.co.uk/?r=783  <---lyrael's game

http://www.brainsmmo.com/?ref=9  <--- TenaciousD's game
Lyrael
Member
*
Offline Offline

Posts: 292



View Profile WWW
« Reply #28 on: July 26, 2008, 02:19:39 PM »

Aye, I'm thinking the only way this will make any kind of sense is if heals have a cap and you need higher ranks to get past that...but I haven't found one yet. As it stands it seems rather silly to get any more than 5 skill points in holy. :\
Logged
hoya999
Member
*
Offline Offline

Posts: 956


Beware of Dog


View Profile
« Reply #29 on: July 26, 2008, 02:39:21 PM »

u mean silly to get more than lvl 5 in holy, since u need more than 5 exp pts to get to lvl 5
Logged

http://lyrania.co.uk/?r=783  <---lyrael's game

http://www.brainsmmo.com/?ref=9  <--- TenaciousD's game
Lyrael
Member
*
Offline Offline

Posts: 292



View Profile WWW
« Reply #30 on: July 26, 2008, 02:52:59 PM »

I said skill points, not exp points. Good comprehension skills. Wink
Logged
Pages: 1 [2]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!