Quest 5.0 FAQQ: OMG my toon is gone??
A: And so is everyone else's character, we had a full wipe.
Q. What happened to monsters? What do these monster stats mean?A: Monsters have stats like players do: str / hp / def / dex
Notice the purple box: 2/L11/H53/S28/D1.1% (-26)/X20
The numbers in that box are monster stats.
[Rare Drop Level] / [Monster Level] / [HP] / [STR] / [ARMOR AND DEF] / [DEX]
So, as in the example, this "Evil Cat" has the following stats:
- rare drop level of 2
- monster level of 11 (monster level 11 is the same a player-level 11!)
- 53 HP
- prevents 1.1% of incoming damage, and prevents 26 of incoming damage
- 20 DEX
Q. Why do monsters dodge so darn much?A: all monsters and players both have a 5% chance to dodge.
However, if one player has more dexterity than the monster (or vice versa!) then the faster player has an extra chance to dodge! These types of dodges will be indicated clearly by the statement "It is too dexteritous for you"
Q: How do I level my skills?highlight a skill from your skill tree. THen, in the blue box, double click to select all your skill exp. Click the "Crush" button to spend the exp!
Q: My Skill EXP Pool went to a huge negative number after I spent EXP!A: Sorry, thats a bug. Will be fixed soon. Until we fix it, try unequipping a peice of equipment: the pool should refresh!
Q: I spent my skill exp, but my skill didn't level up! HUH?A: Another bug ><. Fight one battle and you should notice your skill tree refreshes with the new value.
Q: When do I get my next spell?A: Spend skill exp. All trees currently have a new spell every 5 skill levels.
Q: These new spells suck. only tree X is useful! And tree X sucks! *snort*
A: That wasn't a question. But here's a response:
Maybe you are right. The new spells are different from the old spells. Not all spells are created equal. New spells will be added as the game develops. Some spells may even require you to be skilled in two different trees...
Here's a quick summary of each spell tree to help you pick a tree: (copied from the version log)
*SPELLS: fire does high damage, not based on INT.
*SPELLS: holy has healing spells that increase in MP-efficiency and healing-potentcy.
*SPELLS: Earth and Water are int-based spell trees. very "normal" damage.
*SPELLS: Shadow spells deal int-based damage and leech a certain percentage of damage delt into HP. Less damage than Earth or Water.
Q: what is the formula for X?A: check the version log. Not satisfied with how they are described in the version logs? Post your question on the forums.
Q: How do I mine on the map?A: find the rockiest looking terrain you can. HINT: there are some mining tiles at the end of the path going east from town.
Stand on one of those rocky tiles, and use the mining cursor (right click on the map to change cursors).
Click and presto! you're mining!
Q: What is a jewel? where can I get one?A: Mine on the map, OR take a rare to the armory for "siphoning"... The Blacksmith only makes himself visible to those with rares or jewels, so you'll have to find a rare first!
Q: How do I get more HP?A: Level up

Other than that, you get +0.5HP for every point in DEF.
Q: My Weapon is power 50?? SWEET!A: not so sweet. Weapons are now a multiplier to your existing STR. 50 means 50%. So 20STR character with a 50% weapon does 10 damage (before DEF is applied). Don't worry: the 100% weapons are only 1250gold at the armory.
Q: I can't use healing spells outside of battle??A: Sorry, another bug ><
You can still use the healing spells by binding them to a HOTKEY in the F2 menu.
However, make sure you have access to a healing spell! (they are all in the "Holy" tree).
THANK YOU to everyone who asked these questions on release night!