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Author Topic: Economy fix time!  (Read 1059 times)
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Alexis
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« Reply #20 on: May 16, 2008, 03:15:45 PM »

I see no problem with the economy. There are very few people who are experiencing this. In every RPG game that i have played there are ALWAYS higher level people who have more than enough gold/money than they know what to do with. Its inevitable. I haven't found a game out there that has been able to solve this problem. All we can do is continue to provide gold sinks for those that have billions. The game can't be centered around those people. The majority population of this game is and always has been lower level players.

the one and only thing that would fix this, is to advertise and gain as many new players as possible to get the demand for items back up..

In my opinion the demand is there. The gold however is not for the lower level people. And its not because they aren't making enough gold its because items have been "equaled" out due to the defense formula being revamped. There are no in between items to be bought. The way the items are right the ones that used to cost 10 mille are costing 30 mille. Not enough lower level items/lower priced items exist. What used to be or is considered a level 3 item right now is equivalent to a level 7-8 item.  Maybe add more items to even it out? At this point it seems lower level items don't exist or are worthless to use. Hence no demand. Not only that but people who do have the lower level items are finding there is no need to upgrade because those weapons are still allowing them to fight in the higher lands. You shouldn't be able to fight in Noslin with weapons that have a power of 50.
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Gungrave
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« Reply #21 on: May 16, 2008, 07:22:30 PM »

Alexis, no offense but if you were on alot more you would understand the current economical status of quest, its taken 2 months to get back to where it was already..everyone who is trying to sell anything cant sell anything because theres no demand and no new players at all to buy them..

there many be other rpgs where you can become rich on and have alot of items at a high level, but at least you can SELL them, also most games have alot of gold sinks such as tradeskills which usually is the biggest one, whereas this game has none, the main one in my opinion is stat buying, but it eventually gets so rediculously high even the richest person cant afford buying even 5..

I dont see how the majority of the population are new players..? I cant actually name any and ive been on a week after the wipe, ive seen maybe 3-4 new players? same with lower level players, and even they didnt stay on, the rest are all old players, or returning players, no new ones at all

if alot of new players were to come on now, needing rares ect, obviously the demand would be there, but nowadays, already..who WANTS any other item apart from accesories or a super weapon/armor?



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Alexis
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« Reply #22 on: May 17, 2008, 02:31:46 AM »

No offense taken. I am on quite a bit actually but thats besides the point. I just don't see the economy as being back to where it was before. At least not yet. It may be there for a few people but not the majority. I did say there was a problem with selling items. They just don't sell. I'm suggesting that its because there is really no need/demand for the weapons because people are finding that the "lower" levels items are working fine for fighting no matter where you are due to the defense formula. Also there are no "lower" level items out there that are worth purchasing due to this. I have quite a bit of gold around myself but don't think its worth buying because what I am already using is good enough already. I'd be surprised if there aren't other people out there who think the same thing. And the weapon I'm using only has 600 power.

there many be other rpgs where you can become rich on and have alot of items at a high level, but at least you can SELL them, also most games have alot of gold sinks such as tradeskills which usually is the biggest one, whereas this game has none, the main one in my opinion is stat buying, but it eventually gets so ridiculously high even the richest person cant afford buying even 5..

I'm not against gold sinks. Just against them costing an enormous amount. Sounds like we are on the same page there as I'm sure a lot of people think the same thing.

I dont see how the majority of the population are new players..? I cant actually name any and ive been on a week after the wipe, ive seen maybe 3-4 new players? same with lower level players, and even they didnt stay on, the rest are all old players, or returning players, no new ones at all
I didn't say new players. I said lower level. Big difference.

if a lot of new players were to come on now, needing rares ect, obviously the demand would be there, but nowadays, already..who WANTS any other item apart from accessories or a super weapon/armor?

There would have to be an almost constant influx of new players for the demand to stay up. Because as soon as they started leveling and finding out that higher powered weapons aren't really needed the demand would go right back down.

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Gungrave
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« Reply #23 on: May 17, 2008, 10:44:25 AM »

yeah, but if you saw I also wrote about lower level players, there arent really any at all that are active, also with rares, because so many people are finding high level rares, who wants to spend perhaps 6mill on a level 7 rare when you can get a level 8 rare for 10 mill? even without the def formula, with such a high amount of level 8 rares being found theyre basically the same valvue as the lower level rares anyway, and it is more or less back to the way it was, no ones buying rares or items, its back to supers again..
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MysticRat
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« Reply #24 on: May 17, 2008, 10:50:35 AM »

Yup, they have been worth something for about 3 days Cheesy
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« Reply #25 on: May 17, 2008, 04:00:49 PM »

well....

lexi, theres at least 6 people with over 100m gold. considering how long quest has been going and how high lvl people are now, thats a lot.

I agree, theres no in between items. Its all the best or nothing. which is the exact opposite of what we need. And i agree that not everyone has evertthing they want or need, and has stockpiles of stuff. And yes quite often i am the exception.

But look at it this way.

Every time someone does a battle, they get gold. That gold is now in game, and can be sent out of the game in five ways:
making clans
clan taxes
teleporting
stat transfers
buying items from the shop

as far as i can remember off the top of my head, thats it!

Now think about this: aprox every week of regular play at least five rares will be found. Hell i find at least two rares a week, but supposing only five were found every week.

there is currently only two ways items can be removed from the game:
being dropped
random glitches

So doing some easy math it wont take long before there is the excess buildup of items in the game. Reguardless of how many new players we have, reguardless of "demand" on the market. reguardless if they are each distributed one to a player or all to one player. it wont change that the number of items is constantly increasing.

with the constant increase of gold and items (especially items) it is inevitable that the economy will fail. again.

this is reguardless of if the rare drop rate is reduced, or whatever.

My point? New players might help the ecenomy short tearm, but its a bandaid fix. It wont cure the problem, only prolong it. It is imperitive that items find a popular way to be removed from the game. Not something that people will go "oh thats nice" and ignore it, but something people want to do.  Undecided


I agree, current gold sinks need to be affordable for lower level players (look at teleport prices going down over and over, and eventually stat transfer prices should be reduced) but there are very few fixes (or like, none) for the item buildup that has already started to happen. Im open to any other suggestions, but as of late it seems more people are pointing out why things wont work instead of supplying suggestions.
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Jericho
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« Reply #26 on: May 17, 2008, 05:25:05 PM »

Well how about this...


Scenario:

You just get a Rare Arch Robe Woot woot!! yay! Cool, but you already have one, so you want to sell it.
You goto the NPC and can sell it, lets say 10,000,000. Now in turn that NPC sells it back out for lets say 25,000,000.


Now those are just random numbers, but the general idea is that this would set a general market for items, in this case the general price of a Arch robe would be 10-25mil.
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MysticRat
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« Reply #27 on: May 18, 2008, 04:00:19 AM »

You have killed the ugly monster
This monster was carrying an item
Would you like to put it in your backpack or take 10 million gold for it?
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Jon_Deciple
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« Reply #28 on: May 18, 2008, 10:28:08 AM »

either way its creating a price floor...

Jericho thats pretty much what that thread outlined before said to do, with differeing prices for rares of differing lvls

MB, what happens if you dont know you have the item already, bring it back to town, then realize hey wait a minute, i dont need this? Selling to the shop IMO is a better idea.
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