Ok, there could be, IMO, more explaining on what your suggesting here...
From what i gather, your suggesting classes instead of races... and each class gets different stats automatically instead of the 5 mp... and bezerkers get % more damage when zerking.
That part makes sense enough to me. And it might be a good idea... with some forethought.
Think of this: in PVP/PK, 20 str = 1 hp, because 20 ttl str *.05 = 1. So you would need 20 str for a fighter for every one HP a tank adds to deal the same damage. Meaning the 5hp/lvl chars would be virtually unkillable. Add an extra 3 HP you could add and thats way too much. if it was 1 HP every 20 lvls, that might be more realistic.
Like i said, some tweaking would need to be done before it works out good.
As for extra items...
http://www.questrpg.org/forum/index.php?topic=1669.0I will, if/when i get time and feel like adding to it, add to the list for the new items. Suggested items should have sprites, there is a large list
http://www.questrpg.org/forum/index.php?topic=1700.0 Item Sprites