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Author Topic: 4.4.7 bugs  (Read 1288 times)
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Jon_Deciple
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« on: November 19, 2007, 11:34:44 PM »

Ok since theres still a few bugs with 4.4.7, please post em here. Dont forget to explain how to repeat the bug, as well as all other information that might prove useful.

MP stat relocation bug has been fixed temporarially. Rollback has been implimented.

Post any other bugs here.
« Last Edit: November 20, 2007, 07:10:40 AM by Jouser » Logged

BillyBoy
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« Reply #1 on: November 20, 2007, 08:06:00 AM »

Note: I've turned this into more of a 'Stuff that's WRONGWRONGWRONG with 4.4.7', not necessarily bugs. Tongue


Bug:
Reallocation of Stats to numbers ABOVE (3 * level) + Base

Found by:
Watching others reallocate.

How to fix:
Set a limit to stat reallocation and rollback again. Maybe as simple as (3 * level), and not even taking base stats into account. Some stats, such as MP, will exceed this limit, obviously. And people who have added 3(stat) per level may have over that number, such as myself. That will prevent them from reallocating further, while preventing anyone else who hasn't from catching up to us. Wink

Quote from: MageBill's Detailed Stats Window
LVL:226
INT:680



EDIT:
Bug:
You can reallocate MP, even if you've never spent points on it.

Found by:
Listening/Watching again.

How to fix:
Figure it out. You shouldn't be able to reallocate points you didn't spend. I don't know if there's a way to track this, but that's crap.

Originally I was all for this Stat Reallocation thing, but as it appears the only limits placed on what it can do is cash.

IMO that kinda.. sorta.. BREAKS THE GAME.



EDIT 2:
Bug:
All races get 5MP upon level up now.

Found by:
Asking Keseka.

How to fix:
Yeah, just change it back. That is so utterly stupid. It destroys any rhyme or reason for actually selecting a race. If there are problems with implementation with the whole Stat Reallocation thing, FIX THE PROBLEMS. Don't fork with the entire leveling system of the game. That's all this update has accomplished so far.

And when I found out about THAT one.. well.. I quoted Jouser.
Quote from: Jouser
Bullshit!

So lets recap what this update has accomplished so far:
Currency is now the only limit to Stat Allocation.
Race choice no longer matters in the slightest.
Artificial Level*3 stat cap has had the roof blown off of it.

Quote from: Markus

AWESOME!! (I'm going to go cry now.)
« Last Edit: November 20, 2007, 09:01:44 AM by MageBill » Logged
Dlorak
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« Reply #2 on: November 20, 2007, 10:08:32 AM »

So lets recap what this update has accomplished so far:
Currency is now the only limit to Stat Allocation.
Race choice no longer matters in the slightest.
Artificial Level*3 stat cap has had the roof blown off of it.

1st point is fixed by not being able to allocate FROM mp -- right?
2nd point has been true since races came into being... There is no difference 'cept some races have a long term handi-cap (less MP/level gained). Until we come up with some positive/negative benefits to picking a race (so all the races are roughly equal in one way or another.. got an idea for how to do this? suggestions forum!).
3rd point: good one... Those who early adopted and spend the gold on it can keep it, but as long as there are formulas that are relative to level (dex and a lot of int spells... anything else?) we should enforce the cap. We can add a check for this.

Bug (possibly?):
Looking glass items.

Found by:
Examining amaruak.

Description:
On a normal player without a custom title, it will tell you the status of them having each piece of equipment.

On a character with a custom title, it will only display the original message detailing weapon and armor.

Solution:
Modify the message, as done to normal players.
nice find, we'll nab that one.
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« Reply #3 on: November 20, 2007, 10:26:22 AM »

I logged on the new version for the first time, signed into JACK, then went to deposit my gold in the bank. I double clicked the amount window, then deposited and my chat log showed:

[10:23:42 AM] *Private message* <SERVER-MSG> Your auto decline status has been set to 0
[10:23:42 AM] *Private message* <SERVER-MSG> You cannot enable auto-decline while signed into a clan!
[10:23:42 AM] *Private message* <SERVER-MSG> Your auto decline status has been set to 0

I couldn't duplicate this bug again. It was only like 4 mil something I put in the bank.
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« Reply #4 on: November 20, 2007, 10:38:23 AM »

I logged on the new version for the first time, signed into JACK, then went to deposit my gold in the bank. I double clicked the amount window, then deposited and my chat log showed:

[10:23:42 AM] *Private message* <SERVER-MSG> Your auto decline status has been set to 0
[10:23:42 AM] *Private message* <SERVER-MSG> You cannot enable auto-decline while signed into a clan!
[10:23:42 AM] *Private message* <SERVER-MSG> Your auto decline status has been set to 0

I couldn't duplicate this bug again. It was only like 4 mil something I put in the bank.

If you clan while in process of declining, it will disable autodecline when it is enabled, notify, and disable again.

This has nothing to do with the bank, merely that you clanned while declining.
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« Reply #5 on: November 20, 2007, 11:27:39 AM »

Bug:
New Equip Doesn't add to pk damage, I should be doing 355 damage with my 7090 Strength but I do 345 instead.
It's fine against monsters but well I want that 10 more pk damage Sad
It could have something to do with when you examine someone they dont show they are wearing the items,

Found:
Trying to pk Avariean

Fix:
Don't know, heh
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« Reply #6 on: November 20, 2007, 11:45:20 AM »

Bug:
Mining death notification

Noticed:
While mining, I had gone somewhere abouts 200~ chips in, and decided to fanatic to see what I got..

[9:39:47 AM] <Avariean> You have mined 40268 gold! (Heh.. now if only I could multiply that by ten..)
[9:41:13 AM] Rocks have crushed Avariean!
[9:41:25 AM] <Avariean> Interesting..
[9:41:42 AM] <Avariean> [9:41:13 AM] Rocks have crushed Avariean!
[9:41:48 AM] <Avariean> HP: 509 / 1137(+100)
[9:41:56 AM] <Avariean> Gold:$167,973
[9:42:02 AM] <Avariean> They have, have they?

I was damaged by 628 using fanatic dig, and proclaimed dead.. However, I still had health, gold, and most importantly, I was still in the mines.

Solution:
No solution comes to mind.. Perhaps a review of the code?

EDIT#1:
Turns out it did take the gold after all, but did not update my gold value when I pressed detailed stats similar to the durability gold not updating issue.

Banking causes negative gold, equipping/dequipping an item will update the gold values, as will logging out, however nothing else will.

Gold:-$685,807 [$1,710,331] <-- As shown here.

As much as I love the mines robbing me blind (Oh the stories I'll have to tell my near-sighted dwarven looking elvish children.. *cough* http://www.questrpg.org/forum/index.php?topic=1407 *cough*) it does tend to get old after the first time or two..

I'll further test this.. somewhat begrudgingly as well.
« Last Edit: November 20, 2007, 01:15:21 PM by Keseka » Logged


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« Reply #7 on: November 20, 2007, 12:08:21 PM »

I gotta disagree with you billy about the 5 mp per lvl, as it was before, there were only 3 races that were playable because they gave the 5 mp. Now that all races do people will actually use the other races.
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« Reply #8 on: November 20, 2007, 01:10:36 PM »

Basically with 5mp/lvl there is no reason why people wouldn't just pick Halfings from now on all the time.
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« Reply #9 on: November 20, 2007, 01:12:17 PM »

Correct me if im wrong, but I believe that halfling finding stuff bonus was removed
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Keseka
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« Reply #10 on: November 20, 2007, 01:13:50 PM »

Correct me if im wrong, but I believe that halfling finding stuff bonus was removed

I don't recall it ever working. <_<
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« Reply #11 on: November 20, 2007, 01:33:08 PM »

If you're a halfling your rare chance factor is increased by a hundredth (.01)
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Jouser
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« Reply #12 on: November 20, 2007, 01:49:32 PM »

Bug:
Mining death notification

Noticed:
While mining, I had gone somewhere abouts 200~ chips in, and decided to fanatic to see what I got..

[9:39:47 AM] <Avariean> You have mined 40268 gold! (Heh.. now if only I could multiply that by ten..)
[9:41:13 AM] Rocks have crushed Avariean!
[9:41:25 AM] <Avariean> Interesting..
[9:41:42 AM] <Avariean> [9:41:13 AM] Rocks have crushed Avariean!
[9:41:48 AM] <Avariean> HP: 509 / 1137(+100)
[9:41:56 AM] <Avariean> Gold:$167,973
[9:42:02 AM] <Avariean> They have, have they?

I was damaged by 628 using fanatic dig, and proclaimed dead.. However, I still had health, gold, and most importantly, I was still in the mines.

Solution:
No solution comes to mind.. Perhaps a review of the code?

EDIT#1:
Turns out it did take the gold after all, but did not update my gold value when I pressed detailed stats similar to the durability gold not updating issue.

Banking causes negative gold, equipping/dequipping an item will update the gold values, as will logging out, however nothing else will.

Gold:-$685,807 [$1,710,331] <-- As shown here.

As much as I love the mines robbing me blind (Oh the stories I'll have to tell my near-sighted dwarven looking elvish children.. *cough* http://www.questrpg.org/forum/index.php?topic=1407 *cough*) it does tend to get old after the first time or two..

I'll further test this.. somewhat begrudgingly as well.

If your HP is not in sync with the server's HP then you will die on the server but not get a client side death notification (and exit mines).

You didn't have negative gold upon refresh correct?  You're seeing temporary negative gold when doing a deposit?

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« Reply #13 on: November 20, 2007, 01:52:27 PM »

That is correct, I am only seeing temporary negative gold due to the deposit. You can even gain gold without it updating to the "true" value.. It really is hard to tell when it happens, thus the deposit.

Also, EXP percent was not updated along with gold. I did in fact lose EXP, just without it updating.

I had been at full health since my last mining death, perhaps healing after a death in the mines does not work correctly?

I've not managed to duplicate it (yet)..
« Last Edit: November 20, 2007, 01:54:27 PM by Keseka » Logged


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« Reply #14 on: November 20, 2007, 02:34:49 PM »

hmm, so there is a bonus to being a halfling? Well in that case i see no reason why you wouldnt just create one of those.
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« Reply #15 on: November 20, 2007, 03:56:44 PM »

moon drops sprite

there is no sprite it has a question mark
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« Reply #16 on: November 20, 2007, 04:09:24 PM »

Ya Billy, i dont agree with most of what you said... Big surprise there.

5 mp for every race makes sense... now everyone is on a more level playing feild.

Being able to increase stats to > 3/lvl is fine... i dont see why it would be a problem. you are still taking points from somwhere else. I dont see how it puts anyone at a disadvantage. If your willing to shed some HP/Dex/Int/Str/whatever to have more of your base stat, go right ahead! The whole idea about stat transfer was to make chars more flexible. This certinally does it.

The halfling bonus... Leave it there! maybe reduce it to 4 mp/lvl to compensate...

I dont see how other races being 5 mp / lvl hurts anyone... and it does give a LOT more choices for making new characters.

Overall i like most of the changes, and the only thing i wish is that i could have taken stats from MP to put into INT rather than from Dex...
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BillyBoy
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« Reply #17 on: November 20, 2007, 04:27:58 PM »

Anyone can go make an Ogre mage. It's a choice.

5mp/level for all races defeats the purpose of even having races. Why not just make us all human and say screw it? See where I'm going?

The starter stats no longer have any affect whatsoever, as they can be rearranged, and the meager Skill bonuses offered by natural affinities to something mean little to nothing in the long run.

We pretty much just made every race equal.. which is crap. Boohoo, choices, blah blah blah. The entire race selection screen is now POINTLESS.

Quote from: A person making a character.
whuch 1 luks t3h kewl3st!! I R IT!

@Dlorak;
So lets recap what this update has accomplished so far:
Currency is now the only limit to Stat Allocation.
Race choice no longer matters in the slightest.
Artificial Level*3 stat cap has had the roof blown off of it.

1st point is fixed by not being able to allocate FROM mp -- right?
2nd point has been true since races came into being... There is no difference 'cept some races have a long term handi-cap (less MP/level gained). Until we come up with some positive/negative benefits to picking a race (so all the races are roughly equal in one way or another.. got an idea for how to do this? suggestions forum!).
3rd point: good one... Those who early adopted and spend the gold on it can keep it, but as long as there are formulas that are relative to level (dex and a lot of int spells... anything else?) we should enforce the cap. We can add a check for this.
1st Pt.: That is the biggest factor, but Pt. 3 also plays a part. It just comes from being able to have.. say.. 5k base of a stat by level 1000 if you have the funds.
2nt Pt.: Why do you think everyone uses an Elf, Wiban, or Galin nowadays? MP bonus. There was a little bit of a point. Now there isn't. ><'
3rd Pt.: I win!

@Jon;
Ya Billy, i dont agree with most of what you said... Big surprise there.

5 mp for every race makes sense... now everyone is on a more level playing feild.

Being able to increase stats to > 3/lvl is fine... i dont see why it would be a problem. you are still taking points from somwhere else. I dont see how it puts anyone at a disadvantage. If your willing to shed some HP/Dex/Int/Str/whatever to have more of your base stat, go right ahead! The whole idea about stat transfer was to make chars more flexible. This certinally does it.

The halfling bonus... Leave it there! maybe reduce it to 4 mp/lvl to compensate...

I dont see how other races being 5 mp / lvl hurts anyone... and it does give a LOT more choices for making new characters.

Overall i like most of the changes, and the only thing i wish is that i could have taken stats from MP to put into INT rather than from Dex...

5MP doesn't hurt anyone. It just makes Race selection useless, as I've stated.

The problem with the artificial cap is as Dlorak stated. Dex and Spell Formulas use a (Dex or Int) PER LEVEL value. And you can whine all you want and say just don't those stats allocatable above 3*level, but then how is that fair to everyone? Nyeh.

@Sora;
Basically with 5mp/lvl there is no reason why people wouldn't just pick Halfings from now on all the time.
Exactly.

@Fingolfin;
I gotta disagree with you billy about the 5 mp per lvl, as it was before, there were only 3 races that were playable because they gave the 5 mp. Now that all races do people will actually use the other races.
We just need bonuses for other races. Now Halflings will be seen as 't3h ub3r r4c3' with their Rare Finding bonus and now 5MP/level.
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« Reply #18 on: November 20, 2007, 05:34:01 PM »

Quote from: magebill
2nt Pt.: Why do you think everyone uses an Elf, Wiban, or Galin nowadays? MP bonus. There was a little bit of a point. Now there isn't. ><'

Because Elf sprites are win. Duh.

There was never any point to the race selection screen as people would just select the same 3 for the bonus, now they DO have a choice of other races and you're upset with this? As it was before people would pick other classes for RP value despite the lack of mp, now those people don't get a huge nerf for it. This is good. Cry more.
« Last Edit: November 20, 2007, 05:35:43 PM by Lyrael » Logged
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« Reply #19 on: November 20, 2007, 05:50:21 PM »

Anyone can go make an Ogre mage. It's a choice.

5mp/level for all races defeats the purpose of even having races. Why not just make us all human and say screw it? See where I'm going?

So every race is, in effect, the same. How was that different than three races that were the same? Now people have a greater selection, instead of three race choices, they have... what is it, like, 10 choices? maybe more. I dont see how that is a bad thing.

Quote
The starter stats no longer have any affect whatsoever, as they can be rearranged, and the meager Skill bonuses offered by natural affinities to something mean little to nothing in the long run.

We pretty much just made every race equal.. which is crap. Boohoo, choices, blah blah blah. The entire race selection screen is now POINTLESS.

it always was rather pointless. what was the difference beteen wiban, galin, and elf? The sprite. Thats about it. the 3 or 4 stat differences was worthless in the long run. whats 2 extra HP at level 1000? nothing great. Your complaining about nothing important.

Being able to boost stats over the 3/lvl limit is a good thing! Personally i love the ability to do so! Players have somthing to spend their gold on... its an awesome gold sink. First thing i did was sink a billion gold into getting more int...

And its not unfair, because everyone has the same chance to do it. Any person can take stats from one thing and add them to whatever they have 3/lvl of. The problem with MP was one point of MP added 5 MP, then you could take those 5 MP and change them to, say, 5 str. 5 str for one point into MP was unfair.

But everyone can take one point of, say, HP and convert it to 1 point Str.


Yes, we get that all races are mostly the same, but now players can choose a race based on appearance. Thats the difference... Appearance. Its like your first sprite choice. I agree all the beginning stats are moot. And in game we talked about how it might be better if each race had a certian advantage. But quest is a simple game. The choice to make all races 5MP / lvl was a good one IMO. Complain about it all you like.


TL:DR
Race selection is changed to sprite selection
3 stats / lvl cap is blown out of the water. Bill thinks its bad. I think its good.
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