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Author Topic: 4 new equipment slots  (Read 1193 times)
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Dlorak
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« on: November 03, 2007, 01:29:22 PM »

Booyakasha.

Next version there will be 4 new equipment slots.
Hat, Leggings, gloves, boots.

One catch: they dont effect DEF or HP/MP mods. (that leaves STR).


The reason for STR only is because HP/MP mods are really messed up in the code right now. Its a bloody miracle they work as well as they do...
<offtopic>
We're working some serious changes under the hood of the server (especially in the way data about players is stored) that (when completed) will consolidate all the mod problems. These tune-ups also open the door for many things that have been "someday/Maybe..."'s for a long time... the biggest "next" thing that will be a product of these changes is a top5 recurring suggestion for years.
</offtopic>

There is ONE item for each new slot, and mages need not read past this point, you wont care.
each item gives +50str, and no other benefits.

each item can be bought from the armory for 2bil <------ Lets get some input on this price!
Also, they can be found as lvl 8 rares. Perhaps we'll make this as a limited time thing?

thoughts, comments?


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_Ares_
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« Reply #1 on: November 03, 2007, 01:55:26 PM »

maybe make them lvl 8 rares for the 50+ then have super ones? or is part of the point to get people to pay 2bil for them?

if thats the case i would say lower the price but have it no lower than 500mil (price of an average llirrrem super)

or another thought is u can have 4 different lvls of them and have each lvl droped in a different land just like supers but also sell them in shops for a respective price. 

ex. 

Gloves of Llirrem   Shop price: 500mil
Gloves of Rothar   Shop price: 1bil
Gloves of Velgrad  Shop price: 1500mil
Gloves of Noslin    Shop rpice: 2bil

but for people that cant afford 2bil wich is most they could have a chance of finding them as a super drop. this would add 4 new supers per land making the people with alot of supers that they dont use have something to trade for and something to look forward to getting in a drop and rich people like amarauk could buy while poor people like me oculd buy the lower lvl ones while i wait for a drop.

i think more money would be filtered out of the game with a lower price tho b/c not many people have 2bil
« Last Edit: November 03, 2007, 02:06:54 PM by _Ares_ » Logged

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« Reply #2 on: November 03, 2007, 02:10:39 PM »

yeah even for me 2 bil is excessive for 50 extra str, maybe if it was a higher number, but like ares said, maybe 500 mil for em.

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Jon_Deciple
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« Reply #3 on: November 03, 2007, 03:45:27 PM »

Since fighter damage is being boosted, perhaps mage PK damage should be increased... Perhaps allowing mods from armor as well as weapons...

After further reading somthing came to mind... If you can buy these items from the store, that would set sort of a price floor for these items... Sort of like what people are asking for with the other lvl 8's...

At this point im sort of wondering where the future of quest is... I know it has been requeted, but im not a fan of extra item slots... at least not untill the rest of the ecenomy is getting fixed... The only thing i can think of that would make this worth while is laying the groundwork for a wipe and a new quest ecenomy. So with that in mind lets get this done with so we can pass it and move on to bigger and better things.


« Last Edit: November 03, 2007, 04:25:29 PM by Jon_Deciple » Logged

Amaruak
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« Reply #4 on: November 03, 2007, 04:08:21 PM »

If the price doesn't get lowers dramatically, then we need to implement the rare store, to make is so rares can be used to actually make money again.  I mean lets see theres only like 5 people that can buy at least 1 of these items for 2 bil. it takes exceedingly long to make that kinda cash. Now if rares had value again, such as when I started I payed 80 mil for a level 8 armor there would be a way for normal people to make that kinda cash heh.

I agree it should be costly but not extreme, and when this is implemented there will be a use for gold again.  but well lets see what others say

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Jon_Deciple
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« Reply #5 on: November 03, 2007, 04:24:47 PM »

If the price doesn't get lowers dramatically, then we need to implement the rare store, to make is so rares can be used to actually make money again.  I mean lets see theres only like 5 people that can buy at least 1 of these items for 2 bil. it takes exceedingly long to make that kinda cash. Now if rares had value again, such as when I started I payed 80 mil for a level 8 armor there would be a way for normal people to make that kinda cash heh.

I agree it should be costly but not extreme, and when this is implemented there will be a use for gold again.  but well lets see what others say

*throws a chicken leg at nooblet for no apparent reason*

Yes, everyone is saying they want to be able to sell rares to the shop except you, Dlorak, so i dont know why your thinking its such a bad idea... But im for it. Well actually im more for complete re-arranging of item, but for now this will do.

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fingolfin
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« Reply #6 on: November 03, 2007, 06:25:47 PM »

As far as the 2 bil price goes, if they are lvl 8's, meaning they will be found at the rate of lvl 8's then it is way too expensive. It would be much easier for people to just find them and eventually they would be on par with the other lvl 8's. If you want the store to sell them, maybe the 100 mil range would work.
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« Reply #7 on: November 03, 2007, 06:42:45 PM »

If the price doesn't get lowers dramatically, then we need to implement the rare store, to make is so rares can be used to actually make money again.  I mean lets see theres only like 5 people that can buy at least 1 of these items for 2 bil. it takes exceedingly long to make that kinda cash. Now if rares had value again, such as when I started I payed 80 mil for a level 8 armor there would be a way for normal people to make that kinda cash heh.

I agree it should be costly but not extreme, and when this is implemented there will be a use for gold again.  but well lets see what others say

*throws a chicken leg at nooblet for no apparent reason*

Yes, everyone is saying they want to be able to sell rares to the shop except you, Dlorak, so i dont know why your thinking its such a bad idea... But im for it. Well actually im more for complete re-arranging of item, but for now this will do.

This is off topic, and not necessarily needed.

I do not think a rare store is a good idea.

Why add 92607802370680 more gold dished out from a store, when there were complaints and demands for gold sinks?! Jon, you yourself wanted gold sinks, yet want a gold store? Now, aside from this, it will make it impossible for newer players to access gold, players will buy even less rares, it will devalue gold, inflate the price of supers and just further the breaking of the economy.

I believe that 2bil is far too expensive, maybe 10-100mil. Why this low? You said they would drop from LV8 enemies, they shouldn't be much more expensive than the other rare drops. 100mil is already 10x more than most would pay for a rare, so why overprice so much?
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« Reply #8 on: November 03, 2007, 06:58:13 PM »

Yes, i want both. Gold sinks and gold stores.

Gold stores because theres too dam many items in the game

Gold sinks to get rid of these stockpiles of gold.

it all makes sense.
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BillyBoy
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« Reply #9 on: November 03, 2007, 11:07:26 PM »

(Bring it on, hairy man-thing..)
I'll jump into the fray on this one.

Both are needed, Avar. A balance needs to be made.

Sora: I don't think your percentage idea would necessarily work well. Too much fluctuation. It would turn the business of rare-trading into a stock market. A specific value needs to be set.

My Stuff;
As Amaruak has suggested, sell rares to shops. This would set a specific lower limit on what you would be prudent to sell rares for.

Gold Sinks - New Equipment such as this, Clan Tax, Extra Bank Slots, Stat Redistribution, Purchasable Sprites.

And more arguing will solve everything.

THE POINT IS: We NEED a balance of both Gold Sinks and Increased Rare Value. Plain and simple.
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Markus
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« Reply #10 on: November 03, 2007, 11:34:23 PM »

needs more peoplez akshooally
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Dlorak
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« Reply #11 on: November 04, 2007, 01:16:37 AM »

cool... lotsa input.

2bil was laugh worthy, but glad to see people agree.

Since they can found as lvl8 rares, 500-750mil sounds decent till we determine the real value of em... 100mil is too cheap for the high level chars that can avoid buying em from mid level players for 200-300mil. Surely these items will be in high demand for (minimum) a few weeks so who finds em first deserves that "first finders" premium.

(also: jeez, forget about rare's having a floor value via stoes purchasing them. it makes no sense in the long run. wont happen.)

Sorry for deleting the offtopic stuff. If other topics want to be discussed, they have their threads.
« Last Edit: November 04, 2007, 01:21:19 AM by Dlorak » Logged
fingolfin
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« Reply #12 on: November 04, 2007, 11:21:54 AM »

I did have a few questions still, you say these new items will be sold from the store, does that mean that these items can then be sold back to the store like all the other store bought items? Also, you say they will be lvl 8's, does this mean they will be found at the same rate as current lvl 8's? As far as price goes, im not sure jouser/dlorak are aware of the current price for lvl 8's. Your basic lvl 8 weapon goes for, at the high end now, 10 mil. There are a few, soul protector, archmagi robe/wand, Spirit healer, that go for about 25 mil, thats the high end of lvl 8's. 500 million in this game will buy you a llirrem super, 750 mil can get you a rothar super. If you want to sell these new ones at that price, your should make them harder to find then a lvl 8, or make them give a better mod then 50 str.The supers demand that high of a price because they are that rare/give way better mods then other items, +50 str doesnt really warrant that high of a price jump over other lvl 8's in my opinion. Just my 2 cents though, i still support the idea..
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« Reply #13 on: November 04, 2007, 12:02:03 PM »

I take it these will also break like other LVL 8's as well?
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Dlorak
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« Reply #14 on: November 04, 2007, 03:27:18 PM »

I take it these will also break like other LVL 8's as well?

Oh yeah, thanks for bringing that up. How its set up now: any hit you take that would have reduced your armor durability now has a chance to reduce one of the 5 peices of equipmen's durability in these proportions: 50%chance chest, 10/10/15/15 gloves/boots/helm/legs, respectively.

if you arent wearing a peice when it would have been 'hit', then the durability loss goes to your chestpeice instead... This essentially means you can cut your repair costs in half for armor if you are wearing the 4 new equipment peices.

should we change this around somehow?

Your basic lvl 8 weapon goes for, at the high end now, 10 mil.
Yeah, the 750mil price is crazy high, but you dont have to do any work at all to get it from the store, and that is going to cost a heafty premium.

If you want to sell these new ones at that price, your should make them harder to find then a lvl 8, or make them give a better mod then 50 str.The supers demand that high of a price because they are that rare/give way better mods then other items, +50 str doesnt really warrant that high of a price jump over other lvl 8's in my opinion.
Yeah, I was thinking the same way at first... now Im thinking that the supers are the "best" item you can get for the slot. with MUCH better mods than the second best option. Same with these new slots. They are MUCH better than no stats and no chance to take durability losses for the main armor.

I think the market will end up finding a fair price.

Also it would be cool if these items could change the look of your sprite depending on what your wearing... even if it was just for super rares, having a different look from wearing a PoN to say a PoL to no protector at all, that would make things interesting.
If we had a team of artists that could make it consistent and do it for the tons of sprites we have.

So im interested in knowing what these new items are going to be...
picture wise, an old old old old quester (froggie/froggo) was a great artist and had drawn boots for us a few years ago. The legs/gloves/boots are from some sprite sets we have available... We'll definitely be scrounging for pics for these new item slots... leggings and boots pics especially, we have 10ish for gloves and helms.
« Last Edit: November 05, 2007, 01:37:29 PM by Dlorak » Logged
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« Reply #15 on: November 04, 2007, 04:10:45 PM »

I say make em like supers with repairs, meaning no repair needed. For that high of a cost, they are like supers so they don't need to take damage.

Anyway, armors are not that expensive to repair for the most part.
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« Reply #16 on: November 06, 2007, 12:30:43 AM »

Oh yeah, thanks for bringing that up. How its set up now: any hit you take that would have reduced your armor durability now has a chance to reduce one of the 5 peices of equipmen's durability in these proportions: 50%chance chest, 10/10/15/15 gloves/boots/helm/legs, respectively.

if you arent wearing a peice when it would have been 'hit', then the durability loss goes to your chestpeice instead... This essentially means you can cut your repair costs in half for armor if you are wearing the 4 new equipment peices.

should we change this around somehow?

Well, I'll throw some input out for this..

Gloves, boots, helms and leggings are all Much smaller than a chest piece, and would provide much less protection. Naturally due to use, these should not last as long as a regular chest piece due to having more situations where they could lose durability.

For durability loss, armors cost didly squat right now and that needs to be increased.

Gloves should have a percentage of a chance to lose durability during an attack due to ware and tear while holding the armament. Gloves will then help to reduce weapon and armor durability rates.
chance for durability to go to direct on a ranged attack: Weapon; 80. Glove; 20.
chance for durability to direct on an average attack: Weapon; 65. Glove; 35.
chance for durability to direct on a berserk attack: Weapon; 95. Glove; 5.

Boots protect your feet, the most essential part of your body in combat. Boots eventually degrade while walking around in real life, and this should be applied here.
Chance for durability loss while running away from battle (using Flee, not panic): 10
Chance for durability loss while dodging an enemy attack: [between 0 and 1]

Helms protect your head, a hit here would be fatal. While parrying you still take damage, and as such these should affect your equipment.
Chance for durability to direct on a parry: Helm; 50. Weapon; 10. Chest piece; 30. Glove; 5. Legging; 5.

Now for a defensive hit, I believe it should align something more like this:
proportions: 40% chance chest, 5%Gloves/15% Boots/20% Legs /20% helm
« Last Edit: November 06, 2007, 12:32:47 AM by Keseka » Logged


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« Reply #17 on: November 06, 2007, 02:24:14 PM »


Helms protect your head, a hit here would be fatal. While parrying you still take damage, and as such these should affect your equipment.


Since you used logic for the other ones, what are you doing? Parrying with your head? Considering a hit there would be fatal, I think monsters would 'likely' aim for the head area as well. Drop chest chance to 35%, and raise helm chance to 25%
« Last Edit: November 06, 2007, 02:27:11 PM by FangReils » Logged

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« Reply #18 on: November 06, 2007, 06:35:41 PM »

I think your just making things way too complicated...

The sprites i had are all uploaded here:
http://www.questrpg.org/forum/index.php?topic=1700.0

Ya they are ripped from other games. Yes, they all wont work for quest. yes i know theres some doubles... Yes i know they are not .bmp... I have .bmp copies on my hdd, so if wanted i can supply them.

As for durability, they SHOULD take damage. For that matter, Supers should take damage too. Perhaps supers could take damage, but at a lesser rate... And repairs are instant...

And drop rate, i think somthing around the 1:20000 to 1:50000 rate would suffice... They are rarer, you could buy them from the store, they should be harder to find. Plus considering i find on average 1 rare a day of levelin, they really are not that "rare"...

If people have lots of sprites they wanna send me, i will upload em and see if i can max out my photobucket account Tongue
« Last Edit: November 07, 2007, 02:57:08 PM by Jon_Deciple » Logged

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« Reply #19 on: November 07, 2007, 06:26:32 PM »

I sorta like what was suggested at one point: Making them able to drop for a certain amount of time.  i.e. An event.

Would be nice to have items like this Drop for "x" amount of time to encourage players to level to get these items.  Could make items actually rare seeing as you can only get them (and only certain items) and different times.  TO BE FAIR the shop could also sell them BUT at am EXTREME cost.  During these events however the item drop rate for them would be slightly higher then that for other rares of that level range. (if for in future updates items for each monster level are added)  This could open open future possibilities for items/equipment for holidays an such just to wear around but have no significant purpose.

EDIT:
With the new armor slots being added would it be possible to make "armor sets"?  Say that you have Cerb hide, cerb gloves, cerb helm, cerb boots, and cerb leggings when all are equipped you can an additional boost to hp, str, dex, def, or int.  Just food for thought.
« Last Edit: November 07, 2007, 06:29:06 PM by Sora » Logged

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