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BillyBoy
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« on: October 23, 2007, 09:47:44 PM » |
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*Wiregold has been disabled --> use player trade ability. Several bug reports where money is being lost or not being sent to correct person.
Yeah, don't do that.
Instead, just make it another function of the bank or something.
For mass gold handouts like when Amar pays for Fodder in Tourneys and such.
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Jouser
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« Reply #1 on: October 24, 2007, 06:39:37 AM » |
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On another note I’ve had several complaints about this “fodder for hire” thing. Several players have contacted me in confidentiality saying they’re upset with the fact that they legitimately earned their PK’s while other players are “cheating”
Please let anyone know who is guilty of this. I’d appreciate if this stops before QO’s get hold of the complaints and they start taking action.
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Amaruak
Member
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Posts: 1
The Leader of the Insane Zombie Army
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« Reply #2 on: October 24, 2007, 09:18:38 AM » |
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I don't pay for Fodder, I pay for the enjoyment of a Tourny, since most people don't want to go into one. Tournies are fun but its no fun when little ones don't go in.
well I don't to say much on it, I pay for enjoyment, not for kills heh
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I am the Dark Lord of Fried Chicken. *turns Zare into a chicken* Amaruak's Fried Chicken and Waffles is now open for business
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fingolfin
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« Reply #3 on: October 24, 2007, 11:14:05 AM » |
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I really dont see what the problem is here. Its very hard to get tournies going and if giving a small amount of gold to someone will help them join, who loses? Besides a tournament with just high lvl players doesnt work, last time it was tried the server crashed.
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Jouser
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« Reply #4 on: October 24, 2007, 11:59:22 AM » |
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You have very valid points. I understand that you need more people to participate in the tourneys in order to have fun. In this case no one will care that I stop counting “frags” during PK tourneys in the next version.
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BillyBoy
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« Reply #5 on: October 24, 2007, 01:17:01 PM » |
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So nobody will ever be able to get PKs again unless they stalk the same newbs they'd be paying instead? That's just going to encourage people who want to get their PK count up to skulk about town and 'forget' to tell newbs about decline. That's what I see happening. And... On another note I’ve had several complaints about this “fodder for hire” thing. Several players have contacted me in confidentiality saying they’re upset with the fact that they legitimately earned their PK’s while other players are “cheating”
Oldbies from the time when more than 3 people were on at any given time? Anyway, back to the point I was trying to make.. *Wiregold has been disabled --> use player trade ability. Several bug reports where money is being lost or not being sent to correct person.
Yeah, don't do that.
I've never lost money except when wiring to someone who was too low a level. No biggie, not like I'm wiring 200mil to random newbs. This is a very useful feature, and how do you propose we transfer gold between our characters otherwise, short of clans, a shared bank, or someone holding it for us? Not everyone can afford the first one, the 2nd one will be a pain in the butt to do, and I don't even want to get in to the 3rd one. That's just not smart.
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Sora
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« Reply #6 on: October 24, 2007, 01:34:29 PM » |
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The whole idea of fodder comes from the fact that pretty much any player 400+ can in now way die from another player if they know what they are doing or they use under handed methods. This is why I made the "PK" post in the suggestions forums not to long ago which no one has commented on yet. It addresses the problems in which "fodder" is needed and suggests ways to get around it.
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BillyBoy
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« Reply #7 on: October 24, 2007, 03:22:46 PM » |
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That doesn't matter, Sora. Your definition of 'fodder' isn't accurate.
Fod•der {fod-er} (noun) - a. low-level players who can be killed in 1 hit, useful in tourneys or meat shields in external PK battles. b. a meatstick that is easy to squish and fun to beat with shiny weapons.
All your suggestion would do is make tougher characters easier to kill. It has nothing to do with people liking 'fodder' in tournaments. Kthx.
EDIT: @#$%!! Everyone stop getting off-topic in my thread! Gold Wiring needs to stay in Game, in some form at least. It's a useful tool for giving gold to multiple people in a speedy manner.
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Lyrael
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« Reply #8 on: October 24, 2007, 03:40:30 PM » |
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EDIT: @#$%!! Everyone stop getting off-topic in my thread! Gold Wiring needs to stay in Game, in some form at least. It's a useful tool for giving gold to multiple people in a speedy manner.
What he said. I've never ever lost gold on it. Not even wiring to people too low a level, it always turns up again if you're smart enough to relog.
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Dlorak
Developer
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Posts: 219
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« Reply #9 on: October 24, 2007, 07:44:59 PM » |
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The Llirrem mole-people who are appearing under your feet to take your gold and carry it (thought an intricate series of underground tunnels) to the desired receiver of the gold recently made claims of "slave labour"... And they really resented us asking them what was up with some missed deliveries (aka "bugs")... In their resentment, they said "fine then, if you want to complain about it, we'll just keep all the gold to ourselves!"... Obviously no one wants that, so we sealed the mole-holes until they are willing to negotiate.
I think we pissed em off pretty bad... I dont think they'd take less than a 20% cut to provide their services anymore... but we'll see if they are even willing to negotiate over the coming weeks... Until then we're all going to have to do it like we did in the old days and meet face to face.
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BillyBoy
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« Reply #10 on: October 24, 2007, 08:03:49 PM » |
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Face-to-face? Pfft.
I still say it should be a function of the bank. It's still really useful.
But ultimately it isn't up to me, now is it?
Show your support for the ability to wire gold, Questers!
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Sora
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« Reply #11 on: October 24, 2007, 09:00:19 PM » |
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I could be wrong, but i remember Jouser stating that with the addition of the trade function in game he would like to get rid of /wiregold. This makes me believe that /wiregold was initially implemented for a way to give gold to others for various reason's you can determine on your own. This also makes be believe that with the addition of trade /wiregold really isn't needed any longer in this game. All /wiregold does is make things convenient, it isn't needed.
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BillyBoy
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« Reply #12 on: October 25, 2007, 07:47:10 AM » |
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What you say is true, Sora, and most games do not, in fact, have a way to just magically teleport gold to people.
But still, if we treat the chest as an actual 'bank', then wiring gold from your bank to other peoples' bank is not unrealistic.
Okay, so to summarize, there are pretty much three sides to this right now.
A;Take gold wiring away entirely. B;Leave in gold wiring as a function of the bank that can only be done from the chest. C;Leave gold wiring alone.
I vote for B. The function is not a necessity, but it's a convenience that most players will not like being without. To give gold to people that weren't in town, you'd have to stalk around and find them, or if you wanted to give gold to some newb in town, you'd have to relog, give them gold, and walk all the way back to your spot. This way you can find the nearest Chest and wire them a little and tell them how to find it. There are all sorts of situations I could run through where gold wiring is useful and should be kept for, but I have to go to school now. >>'
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Alexis
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« Reply #13 on: October 25, 2007, 09:35:26 AM » |
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I really dont see what the problem is here. Its very hard to get tournies going and if giving a small amount of gold to someone will help them join, who loses? Besides a tournament with just high lvl players doesnt work, last time it was tried the server crashed.
I don't pay for Fodder, I pay for the enjoyment of a Tourny, since most people don't want to go into one. Tournies are fun but its no fun when little ones don't go in.
well I don't to say much on it, I pay for enjoyment, not for kills heh
Say wiregold wasn't disabled...Your saying that you'd still pay the lower people to go in even though you don't get credit for their PK's?
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LIVE EVERYDAY TO THE FULLEST YOU NEVER KNOW WHEN IT WILL BE YOUR LAST:p
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BillyBoy
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« Reply #14 on: October 25, 2007, 10:15:25 AM » |
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I would, tournies are fun when there's lots of fodder.
That might make Amar pay less, but he'd probably still pay if I know him as well as I think I do. He just likes to kill stuff.
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fingolfin
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« Reply #15 on: October 25, 2007, 10:39:54 AM » |
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Well Amar is usually in tournies to move his clan up the PK list, if you dont get credit for the kills it kind of defeats the purpose of the tournament in general.
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BillyBoy
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« Reply #16 on: October 25, 2007, 02:04:34 PM » |
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Someone make a new frickin' thread! Jesus!
Can we PLEASE stay on topic!
Don't completely take away the wire gold feature!
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Alexis
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« Reply #17 on: October 25, 2007, 03:35:49 PM » |
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*Wiregold has been disabled --> use player trade ability. Several bug reports where money is being lost or not being sent to correct person.
Yeah, don't do that.
Instead, just make it another function of the bank or something.
For mass gold handouts like when Amar pays for Fodder in Tourneys and such.
What is the use of wiring gold anyway? To give gold to your own characters? Why not just used trades or find other ways to trade the gold between your characters? Is having to meet someone to do a trade that really much of a problem? **tries to get thread back on topic**
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LIVE EVERYDAY TO THE FULLEST YOU NEVER KNOW WHEN IT WILL BE YOUR LAST:p
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Jon_Deciple
Member
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Posts: 234
I AM NOOB, HEAR ME ROAR.
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« Reply #18 on: October 25, 2007, 08:58:56 PM » |
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Wiring gold is also helpful if you want to send gold to another player for.... well being fodder i guess...
Or if you want to help a new player out... or somthing...
As to the fodder argument. I am one of those people that is against paying for kills. Granted i didnt complain about it, i dont apprieciate that i worked hard for my kills, as few as they are, and people like Amaruak who have infinate amounts of gold pay lower players to die. Supposing somone like HR wanted to do the same... he couldnt. Because he doesnt have money. So basically your buying kills... I dont see how its fair.
On the other hand, getting kills is very hard. anyone over lvl 500 is nearly unkillable if they know what theyre doing... even to a lvl 1000 char. So i can see how amar feels the need to kill lower lvl people to get his kills. And i agree that killing low lvl people is about the only way to go.
Now if PK damage was increased... that would make it a whole lot easier to kill players in your level range. And im feeling like a broken record...
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Alexis
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« Reply #19 on: October 26, 2007, 01:05:00 PM » |
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Wiring gold is also helpful if you want to send gold to another player for.... well being fodder i guess...
Or if you want to help a new player out... or somthing...
I think your missing the point. All this can be done with trades. I personally can't think of any need for wiring gold that can't be done with a trade or other means. It wasn't done to deal with the "fodder for hire" problem. That just came with the territory. *Wiregold has been disabled --> use player trade ability. Several bug reports where money is being lost or not being sent to correct person. And im feeling like a broken record...
Me too 
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LIVE EVERYDAY TO THE FULLEST YOU NEVER KNOW WHEN IT WILL BE YOUR LAST:p
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