i had a similar idea.... but it would require a wipe...
shops would sell items comparitive to rares, for example
lvl 8 rares better than lvl 8 shop items
lvl 7 rares worse than lvl 8 shop items, better than lvl 7 shop items
lvl 6 rares worse than lvl 7 shop items, better than lvl 6 shop items... and so fourth
Perhaps you could sell a rare to the shop for the price of half its equilivent shop item value, * percent durability left
you can not buy rares from the shop. If you cant find a rare, you can still buy a decent shop item.
lvl 8 shop items would cost in the neighborhood of 80 mills
lvl 7 shop items somewhere around 70m mills
lvl 6 around 50 mills
lvl 5 around 30 mills
lvl 3 around 10 mills
lvl 2 around 1 mill
lvl 1 around 500k
With the ecenomy of Quest as it is, that would make people have to work for higher lvl rares. It would provide some stability to the ecenomy, and a base price for rares. People looking to repair an item at 0% durability would most likely be looking at a cost of the equilivent level shop item price. If its a shop item being repaired, then the price of the next lower lvl shop item. (Non rares are easier to repair)
Its sort of the same thing.... Makes the shop somewhat useful...
as far as the other stuff.... dont know. Tolls, yes, after the disconnect problem has been fixed (more [url
http://www.questrpg.org/forum/index.php?topic=1627.0] here[/url]
Mines.... meh i never mine, dont know, dont care... Perhaps ores could be used to repair on your own? Like a use ore command (near the use potion button) and it lets you repair the weapon and/or armor
Jewlery, hells YA! More at this thread: [url
http://www.questrpg.org/forum/index.php?topic=1523.0] here[/url]
Magic? not soo much... would take a LOT of effort and time to make functional, i just dont see it happening...
stat reacolation!! OH YEAH BABY!!! what kind of cost / point were you considering? 50 mills / point? thats my suggestion.
Clan upkeep! yes! lowered by members? naw, keep it level. But then add bonuses for being tagged, say, +5 to each stat. and if your clan is in the top 10 its + 10 to every stat. makes the clans worth somthing, as opposed to just storage. Say, 5 mills / month?
As for chat logging, i have a prog that does a reasonable job logging the chat... i need to do some work, the /clear command messes with it, but other than that its golden.
The other stuff i think is neither good nor bad... i just have no opinion... NPC's from what i heard are player controlled, so if you want a NPC, write up what it says, what you can say back, the sprite it uses, and where it should be, and hand it to Jouser.
And for the rest of your suggestions, may i suggest you add numbers to it? Its a far cry from saying ya there should be a tax on clans, to ya clans should suck up 200 mills a second... Like when Noslin got moved, it wasnt "Should noslin be moved" it was "how far should it be moved". Just a thought.
Good work!