well basically this whole thing reminded me of physics class, the best way to view this is my using a physics formula and a simple one at that:
F=M x A (Force = Mass x Acceleration) (mass representing STR and acceleration representing DEX)
Now lets say you are a pure STR build with starting dex (will say 5 for this example rounding the numbers out)
EX 1: You have a rock weighting 7000 grams, and it is moving at 5 m/s2
( LvL 1000, 7000 total STR, with 5 DEX formula is so - F=7000x5 )
So for this the force would equal = 35,000
EX 2: You have a rock weighting 5200 grams, and it is moving at 3000 m/s2
( LvL 1000, 5200 total STR, with 3000 DEX formula is also - F=5200x3000 )
So for this the force would equal = 15600000 (and yes that is accurate and it does have that many zero's)
Now formula's like this would break the game for sure, but this is mainly to show how much speed/acc, factor into the final amount of force that is produced. So maybe this will open the eyes of people saying how speed isn't as important as STR/mass in a blow or a hit.
Edit: Just like to add to this lil fact, it is 1 AM i am under the influence of large quantities of caffeine, and this is me getting "White and Nerdy."
ya bt which has more force... a bullet at 5000 miles per hour, or a semi going at 2 miles per hour?
which ones more likely to kill you?
which would you rather be hit with?
I think basing this totally on physics may be flawed.
But i do think its a good idea. I cant remember who said it, but dex should determine the attack speed. Lets assume each attack in PVP is one second apart. Each dex could take off one millisecond of that time. Once it gets to 0, it would slow the last person you hit for their next attack.
Assume you have 0 dex, each attack would be 1 second apart, 500 dex would be half a second apart. 750 dex would be a quarter second apart. 1000 dex would be 0 seconds apart.
Now personally, unless Jouser does some crazy upgrades, i dont think thats not going to work. maybe set a min attack time, say 250 ms.
So if you have 1000 dex, your attack speed will be 250 ms, and will slow your opponent by 250 ms for their next attack. if you have 1500 dex, your attack speed will be 250 ms, and your opponent's attack will be slowed by 750 ms.
This way, if you have crazy speed, you will hit your opponent much faster than they will hit you. Your damage will still be based on STR, and dex doesnt effect the damage you do, but the speed at which its delivered.
Hows that for a solution?