If any of you have used mIRC, you'll know what I'm talking about. If you haven't, hopefully I explained things to enough detail to make it clear enough to understand.
0. Table of Contents
0. Table of Contents (You are here.)
I. Aliases
Ia. What are aliaes?
Ib. How would aliases benefit Quest?
Ic. Summary
II. Clan Chatrooms
IIa. How would this work?
IIb. How would Clan Chatrooms benefit Quest?
IIc. Summary
III. Chat History Logs
IIIa. How would this work?
IIIb. How would this benefit Quest?
IIIc. SummaryThe last one one has been killed by Jon's new program.

I. Aliases
Ia. What are aliases?
The best way I can describe them is that they are commands (example: /ignore) you create yourself by using other commands. For example, if you put "/hi /me says hi" as an alias, when you do the command "/hi" it would be very similar to
*Yournamehere says hi (sorry, had to make it a different color than black.)
Ib. How would aliases benefit Quest?
Well, for one, you wouldn't have to type as much, giving you less of a burden to type certain things, such as "I'll be back later" or "Welcome back!" without using chatspeak. (I find it kind-of rude that some people cannot even type out "Sorry." without shortening it a letter and a punctuation mark when they are supposedly trying to mend a relationship on a kind-of related note.) Even without so many different commands in Quest, aliases would be useful.
Ic. Summary
Aliases are commands that you make from other commands, and would benefit Quest by letting lazy people say stuff without seeming rude for not typing out a few words.
II. Clan Chatrooms
IIa. How would this work?
Using a command so incredibly common in other IRC chats, called /join, by creating a clan you'd be doing the equivalent of typing /cs register [clan tag] in IRC programs. Users would be able to join the clan chatroom provided they are on the Quest equivalent of an invite list, the member list of the clan. Another way, stated in Jon's new Clan suggestion thread, is to have the clan chat places somewhere else, like on the Detailed stats screen area.
IIb. How would Clan Chatrooms benefit Quest?
Clan Chatrooms would give more of a meaning to spending 50 million gold in order to make a clan. Besides, If a clan wishes to communicate privately, and doesn't want to PM each and every member seperately, a private chatroom would probably be the best idea.
IIc. Summary
Clan chatrooms would be joined using a new /join command, and would help Quest by giving more meaning to spending 50 million gold on starting a clan, as well as a way for the whole clan to communicate at once.
III. Chat History Logs
IIIa. How would this work?
I won't go into any detail beyond the User-level part here, cause I'm sure nobody cares, and I could probably only make something like this on mIRC scripts, a program that has logging anyways. Basically, on the user-level, your chat history would be saved on a text file in the Quest folder, or in a seperate folder with dated text files.
IIIb. How would this benefit Quest?
Well, for one, instead of dragging up and up only to be pulled back to the bottom while trying to find what somebody said in Quest, you can check a .txt file. Also, keeping a record of what happened in the Clan Chatrooms if somebody missed a meeting (see II.) or to file a greivance, or even to keep track of your Role-Play in Quest would be made easier!
IIIc. Summary
You would be able to check a .txt file for what you or somebody else said, making it easier to keep track of things or to file a grievance.
If you read to this point, give yourself a pat of the back and say (202) before you post so I know my work didn't go to waste!